Hello! I'm trying to create japanese/chinese style building, with modular approach. I thinking of breaking building into several assets/props, and then put them together to form this building. Breaking walls into modular pieces seems quite easy, but roof is giving my quite a headache. The building has several layers, and…
thanks Frozan BTW your porfolio stuff is awesome. I like modular building youre working on in your blog. Im experimenting with modular buildings myself. Do you have any advise or good detailed tutorials on modular building?
just a lil scene im bustin out to get started on some personal work for once. ~8-9 hours in so far. just roughing out the main textures, all are 1st pass with no proper specs. gonna have a huge amount of piled rubble from the ceiling on the floor as soon as i get to it. kinda generic so far but its mainly an exercise in…
Good progress so far! The new tiling materials for the floor and wall you've gone with definitely help. Like @Eric Chadwick mentioned, you'll want to look at blending textures (via resources such as the link he provided relating to LOU2.) Even at this stage, you could explore Vertex Painting (this video is a…
@nick2730: There are two approaches to this. 1. Apply two materials to your diner one for the building and one for the glass. Import it into Unreal as one object, then apply the glass material to the glass and the building material to the building. 2. Separate the glass polygons from your diner and import them as a 2nd…
This is going to sound vague and unhelpful but you should use as many pieces as you need and not a single one more. The bare minimum you need to make the room/level/building. I don't know what you're trying to model so it's hard to say exactly what you should do. A really helpful thing that will make it click is if you…
So I keep noodling this stuff back and forth in my head and in 3DS Max. I am doing an environment based off of the below concept art by Casey Fallon. (Link at bottom of post). Creating most of my modular pieces in 3DS Max, then Zbrush and finally getting them into UE4. The issue I'm running into is how exactly to do my…
Weeks 2-3: Modular Kit Creation and Texturing - 24/11/2018 - 31/11/2018 The next phase of the project is to create the modular kit for the environment. Modular kits are important for quick creation of the environment, especially for larger environments since you can use the same pieces to create the whole. In my case, I…
Crytek suggest to use big chunks for using mudular pieces in their engine. I believe you can read about that somewhere in the documentation but it's also what some of their artists told me. Basicly for a building you wouldn't make a module for each window piece but a big module that covers 2-3 floors of the building. As…
Hi guys, I'm looking for some help and would be grateful if someone could point me to a tut or explain the workflow. I basically want to create an outdoor level with buildings which have interiors (similar to call of duty per say). What I would like to know is what would be the best way to create those buildings? Should it…