In regards to animations, I think it depends on the studios. Love the Witcher, but after seeing some of the MS stuff then seeing the Witcher, it's obvious that if CDProjket could improve something it would be animation. Still don't care, thought it looked GREAT.
update found a plug-in called switcher by digitalRaster which does exactly what i want with the camera controls, using the trial for now but i will check that script out when the trial expires since the license for Switcher is 85$ which i think is steep for just changing the controls. im also thinking of trying a trial for…
The Witcher 3 inspirated environment, on which I'm working last month, and I'm wondering what you think about it. http://polycount.com/discussion/173647/ue4-medieval-courtyard-the-witcher-3-fan-art
Witcher 4 teaser looking pretty schweet. The prerendered unannouced graphics card seems to be fueling the 50 series speculation online aswell. Hopefully, if it is, it doesn't cost a kidney.
It's time for Towards The Pantheon's 18th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history https://www.youtube.com/watch?v=AHMkS12Ssrg As you can see, we have a new trailer up and we've launched our Steam Greenlight campaign! We were originally planning to wait a bit…
Digic Pictures are the "source" http://www.digicpictures.com/ Behind the scenes of the Witcher http://www.fxguide.com/featured/behind-the-scenes-of-digics-witcher-3-cinematic/ [ame]https://www.youtube.com/watch?v=USwkJtDkg2g[/ame] [ame] https://www.youtube.com/watch?v=VM37hWGtmWI[/ame]
@teodar23 Thanks. Yes, it may be @afaun Extruded bricks was in Witcher 3, so decided to add it in my scene. Here is a reference from witcher: And here progress shots + video: [ame="https://www.youtube.com/watch?v=uGuFPwd0Mls] https://www.youtube.com/watch?v=uGuFPwd0Mls
TALKING ABOUT THE WARM AND FUZZIES...! I really do love making single items, like the challenge of creating something really unique whilst fitting all that into a single slot and yet having it blend in with other items and sets is a huge. It's much better for artistic development to quickly iterate over a few smaller items…
My latest work, still very WIP. Inspired by The Witcher. I decieded to spend time creating a character rather than finish the whole game. Hopefully that's gonna pay out in the end... More images and viewer can be found at: https://www.artstation.com/artwork/witcher-wip
people: Adam Duff @ LUCIDPIXUL (I've had problems with confidence and his videos helped me) studios: Larian Studios (Divinity:Original Sin), CD Projekt Red (Witcher 3) Tools: Substance Painter + Marmoset Toolbag Games: Witcher 3 (architectural stuff is awesome, material blending etc)