I agree with @Alemja . This is my work being referenced up thread ^ and I would make the opposite point of @MBauer17 . AI feedback isn’t a problem because it’s bad. It’s pretty good, generally. Yellow renders aside, the text feedback that I got from ChatGPT overlapped substantially with that from the human artists I…
As soon a you get the pelt, the icon shows up on the map for the trapper. In fact, there is a dialog that tells you to take it to the trapper. Granted, it doesn't stay on for very long so it is often missed. Is there a way to bring up old dialog messages? That would be helpful. The controls were sluggish for the first one…
if the goal is to make money to pay bills right now, I can't recommend 3d modeling. Takes years of study and practice to get to a point where you can start making money, and that money is not good unless you're in the top 10% with good connections. The industry is in shambles, and competition is silly. As for AI, as…
@voff: thanks dude! always great to hear from a fellow polycounter! :D @dtschultz: hooray! thanks for going through all the pages! glad you like the stuff. @sub roland: haha well that's good to hear. sometimes i get too carries away, it's almost like i should start a comic or something... @ocarian: yes! charisma! my…
but as soon as you get too close, it's very clear they’re just intersecting planes do the planes normals match the surface normals ? if they don't then their planar nature is pretty obvious this is crossing planes admittedly with a pretty low res texture
I'm a bit sad about the planets... For a planet to sustain advanced lifeforms, it has to be a T3 planet, meaning perfect atmosphere and temperature. I guess this means you will never evolve on a lava world or ice world, which would've been totally awesome. But lava worlds are uninhabitable and frozen planets are T1 at the…
Hey guys thanks for the comments, been a bit occupied so the update was slow but now I'm back in gear. Made some tweaks to the images, see if you like it or not and as always, comments and criticisms are always welcome! Removed fog from indoors. Added cobble and rock piles around the level so it doesn't feel as empty as…
@d1ver Wow, Thank you for the amazing advice and the comparison pictures. It does really help me visualise what changes and tweaks I should make to bring the most out of my scene. I'm definitely going to try out different lighting setups for both of these approaches and will decide which one I commit to. I only have…
Editable Poly is what made Meshtools et al possible in the first place. So we are both talking functionality, not the technical underpinnings (of which I have no clue of), correct? Because Meshtools brought all the poly modelling goodies: Connect/Divide/Push/Pull/Relax/Inset and so on as well as selection functions like…
I just stumbled into a bug, as soon as a DM with someone hits 51 messages, only the 51st message and onwards will appear. All the old messages are unviewable! I submitted a bug report, we'll see if they can fix this.