One thing that catches my eye is all the stonework seems to be quarried from different places. But I'm remembering a visit to Orvieto, and how nearly all the stonework was quarried locally, so it gave the town a very cohesive look. The original concept has a similar vibe for the stonework, it feels like it's all in the…
So it always struck me as quite silly that there haven't been more/if any SoCal Polycount meetups. With so many studios here from LA all the way down to San Diego it would seem perfect to have a great big meetup once in a while. So I was thinking why not follow in the footsteps of others and get a winter holiday meetup…
Hey Nielsen I took a look at the effect. I sent you back my edits so you can see them yourself. Everything youve done looks correct to me. There are some strange things going on, not sure if its a bug with cascade/udk or Im using the modules incorrectly but here are some of the things Ive noticed. First, if your…
http://www.gamedevmap.com/ click on that link and find a local company if you can. I think you'll get more experience if you go into a company then work from home.
Hello again fellow Polycounters! I have started up another Environment project, this time a runestone interior! So I haven't done much hard surface interior environment work before and I saw this concept from Ioan Dumitrescu that was made for The Northman. (https://www.artstation.com/artwork/LeXBKR) The scene is set under…
Ah ok. I was more curious about your location in case we happened to be close thus be able to actually physically meet (I'm in Brisbane) :) As for your issue, it's a bit difficult to say. If your applications have mostly been going overseas, then I would be guessing the time differences would have a pretty major impact on…
For Seattle, I've got a couple of tour packages that I like to take visitors on. Tour Package A (classic sites): 1. Pike Place Market 2. Pioneer Square (Coffe shops, art galleries, bookshops) 3. Underground Tour (quite entertaining, even for locals( 4. Space Needle/Seattle Center (IMAX theater if you're interested) 5. At…
Its actually quite cheap, they are particles. I used local space acceleration modifiers so they accelerate a bit to the left, and right afterwards. Since its local space you can even rotate and aim the finish location in the editor easily. A better way would be using a custom vector field, you should be able to do much…
I haven't read it, but from the material that I saw from it (and a simple fact that it was assembled over the years of constant updates), you probably going to see that some menus were shifted over time to different locations, or we now have new features that make some things much easier (like new Array modifier). For…