Here's some viewport captures of a character I'm working on. I humbly request some critiques in the hope of improvement. Hopefully the character is recognizable.
Year 2024 I ran into this problem as well. The problem: 1. Obvious seams when Raytracing turned on while SSS applied. 2. I didn't use any UDIM scheme. My character is splitted into two meshes, one for head and one for body, each has its own single tile UV. 3. The seam appeared where the head joins the body. The solution:…
Hello, Our company is looking for a 3D Character Artist to create a model and rig it for use in our Unity3D game. You will be working directly with our art team to translate a 2D animal character design into a 3D character, the main challenge will be capturing the core design of the 2D character into 3D. The character…
Hey all, I wanted to share some projects that I was working in past period for indie game-dev studio from UK. Druid Leader is one of four characters that I have created. I was using Blender for modeling, Zbrush for HP sculpting, Marvelous Designer for cloth, and Substance Painter for texturing. Rendering done in Blender…
Hello all. I want to do character modeling in the industry so i always create characters any second i have the chance. I have so many base models, finished characters, and awesome concepts. But i never animate any of my characters... It's like i'm afraid to or something. Is it bad? Is there any way to get over this hurdle?…
Title: Pariah - Xbox Game - Low Poly Characters (Jack Mason/Karina) Software: 3ds max, Photoshop Composed this piece which was also used for the box cover production of Pariah. character weapon concepts: Manny character models/textures: Manny highpoly weapon model: James Shmalz character polys: 4500-5000 each character…
My first ever Handpainted Character done for Weston Reid's Stylized Character Art for Games class! I’ve never had more fun texturing!! Based off of Tooth's Wu amazing concept ~ The artstation link for more breakdowns! https://www.artstation.com/artwork/1xo5Qe