that's probably where i'd start - simply don't include the water There is/was a node for testing depth behind a surface that looks like it's specifically intended for this purpose on (probably) 5.2. I cant remember what it was called but if you search for depth in the materials nodes it should come up
Hey there, I'm happy to share a project I just finished for Unreal Marketplace, hope you like it. You can check it out if you like: Customizable Japanese Classroom :) ArtStation - Japanese Classroom - Unreal Engine 5 https://www.youtube.com/watch?v=zeXvwkt4KxU
I would suggest generating erosion on the terrain using a dedicated tool like WorldMachine or Terragen or the like. This will make a splat map for you, which you can use in a Composite node as your layer masks. To isolate the RGB color channels you can use Color Correction nodes, or even easier just use a single OSL Uber…
Hi!I'm trying to get some pieces for my portofolio where I'll show my texturing skills and I started with this blowtorch.This is still a work in progress,if anyone has any suggestion on how can I improve it I'm happy to hear from you.
Hey there, I was going through the pictures you attached and they look marvelous! Blocking out the basics in 3ds Max is a great start and I can see you're making good progress. KEEP IT UP!!
By ideally share the lowpoly part, do you mean just show the low poly how it looks before. Here it is how it looks before. If you mean the whole model i can do that. For the second part, yeah i see the texture set for master was set to low so i set it to 4k size and got this result When you mean "using some debug texture…
Hi there! I'm a single developer working on my first game. I'm going to lay all my cards out on the table; I am capable of paying you for your work right now in the order of a few thousand dollars, but my funds are limited, so I will pay special preference to anybody who would be interested in putting in some extra work…