That link is about shader build times rather than the runtime shader cost. Unreal caches Shaders once built so long build times are to be expected on first load - or after enabling/disabling certain features (raytracing/changes to shading models/compression defaults) I have certainly encountered issues with it either not…
North Korea is far from any country. Even China feels like "whoa free world!" when you return from North Korea. In NK people can not travel - at all. This means domestic travel. Foreign travel is totally out of the option, and if you're lucky you can visit the Chinese border town once in your life and then your family will…
@Fenyce, darkmag07, Bolovorix, Deathstick - Thanks everyone! @turpedo - Thank you for the feedback! I went back and punched out the tapestry folds a little more and gave it a little more of a gradient as suggested: Happy to post a pretty decent update! First, I decided to go in and model out some ceiling pieces to make the…
Have you tried placing the model in a level, placing a lighting and rebuilding? The generic browser in UE3 is well named, the way to see what you are really getting with different processing methods and smoothing groups you experiment with is to place it in a level. I generally fake, fudge or manipulate things as much as I…
In this forum I have noticed that the answer to any question is "do your own research", "try it for yourself", or "the software won't make you any better of an artist". Those are all correct answers, but are they really all that helpful? In my mind I think when you give someone an answer like that you are making an…
After taking a good look at your portfolio; here are the comments I have, and the suggestions required to make it better. I'll get this over and done with: Keep the 1 website; any more than this and it's hard to keep track of. Specialize in 1 particular field. Remove the image of yourself in the Resume section. You're a…
Hey Snader Thanks That is what I wanted but I think I kinda figure out Why it wasnt working. I did the same thing before plugging in the normals result to the fresnel normal but my display became pink and gave me a error. so I used your example adn started to rebuild my shader little by little how I wanted. So originally…
Here's a follow-up. I've spent the last few days diving into this, with the practical intent of rebuilding a site previously handled in Wordpress. Even though I initially went into this with the need to find a handy way to prototype visual layouts to later rebuild by hand (in code), I've ended pushing this a bit further…
If something isn't working out I tend to scrap it and try it again. Sometimes you make mistakes early on in a mesh that you can't tweak out, and its easier to rebuild it from scratch. It is very important to take pieces all the way to completion, but sometimes a mesh is a piece of shit, either because you fucked something…
I've always wanted to contribute more to Polycount since I joined. Its been so instrumental in me becoming a better game artist and the community shares so much, I hope with this I might finally have a chance to give a little back. There has been some interest about the Oculus Rift here on the forums I wanted to share my…