I found the board about a year/year and a half ago when I started out on gameart. I dont think people will have too much trouble finding the boards. It gets linked from other forums every now and then.. I think one of the reasons theres a lot less posts in P&P these days is because of the WIP thread. Everyone just throws…
Nice work Doc. I'm really leaning more to enjoying the dry materials and tones in textures rather than the more popular oily shiny tones of yesteryear. In particular I like the male woodsprite. The female one's circular folds on forehead spell out the mirrored nature the shading probably because I make gameart also though…
not much I can peck at, Altho if this is non gameart(which I thought U said it was) I would beef up the poly's on the sides. ATM in two of the shots you can see hard edges, add more poly's to give them a sexy sleak look. Theres also the posibility the building plans your basing your work of are blocky as well... then I…
Looks like a good management to me. Depends how big the maps are though. Would the player (I assume this is gameart) be able to see the building up close like in a fps or does it lean more to rts? Not very fond of the stripes on the top. I like the idea of having some kind of detail up there but something else rather. And…
tinman yea it sorta looks all the works are sort of one niche... i dont see my works in there ... slum whos robG? everybody thanks for all the response. really appreciated since this is no gameart :P i was thinkin about tshirts myself. i prolly just have to choose some pics and test print something see how i like it and…
Hello, I am available for part-time work. Looking for a remote freelance. I am proficient with 3ds Max, Maya Zbrush, and Gaming pipeline and have a wide range of experience including Level-Art creation for a couple of games. I am also interested in character sculpting which I had been doing for the past few months. Below…
Hello Fellows. I create this character toon stylized in real time format, i do it in my free time. Is my first time made a own character. It's has 2 LODS 0 and 1, for mobile version and console or pc version. I has been created the concept3d in zbrush. Enjoy it. https://www.artstation.com/artwork/dOWWZQ…
#tldr I wrote a guide, you have to read it :o So i have been writing this (not so) little guide for internal use only. But as there are only few written guides nowadays. And tons of videos which are kickass but hard to find the exact info you want.... I thought it might be good to make it public. I will update it together…
I dun made this also Ive got some screenshots ingame here - http://imgur.com/gallery/PSvw9 and an interactive Panorama here: http://wireframebox.com/dayz/panorama/twilight/ I know its not gameart but i also did some youtube vids here I made a settings guide to help people make DayZ run fast http://youtu.be/RWuvexH4v68 and…
Sorry if I sound like a douche but to me it looks like you just discovered that, then decided to call it a theory and post a thread about it. Theres more to gameart than "OMG too many polygonz!!!" You need to consider easy rigging, UV splits, all that. Also the couch example is irrelevant since you removed details…