Here's one way to do it (can't be black)... http://blog.environmentartist.com/?p=724 If you want black wires, you could try this: * UV snapshot from Maya * invert it * multiply it on top of your AO * make a new material in UDK Great job on the car!
Finished the low poly and got to 62k triangles, a bit above my budget though but it's not too bad. Still need to add so much bolts and other details I'm gonna add with NDO. Still need to unwrap the hull though so that's up next.
Hello everybody, right now I'm texturing a Apache using Bodypaint 3D, Photoshop and visualizing in Maya, if somebody is interested in watching me, Join here =D https://secure.join.me/143-077-623 How its coming out: Thank you Guys =D
Love that expression zwebbie, nice work. Thought i would continue the zsketch model i did yesterday http://boards.polycount.net/showpost.php?p=996549&postcount=642 model is just under 7k will probably give him a gun tomorrow if i get time.
Hey,whats up,guys) I've been messing with this lowpolyanimestylefemale head lately and I'm kinda close to moving on to something else.It's 524 polys + diffuse only.Need some critique) but comments are always welcome too.) here are the wires(but they are kinda hard to see ) by the way, it's my first post here so cheers!
Frame 88- 100: Arms seem to move symmetrically. Frame 92- 100: Tip of tail should be pulled along straight while turning. Right now its staying curved upwards Frame 264-280 : Tail freezes I drew on sketchfab hope it helps.