Nevermind..turns out to be the alpha _____________________________________ http://imgur.com/uMgPnis Whats causing these plateaued circles to appear when I use my custom alpha? Model is at 5.3 million polys
Brill, Just found this old thread where I'm experiencing the same thing that sogun experienced. http://www.polycount.com/forum/showpost.php?p=1931099&postcount=253
I started working on this environment a few weeks ago, I'm using Unity 5.3. This is my first environment, I would like some critiques and ideas about how I could improve it.