Thank you @SelwynPhillips I've been playing around with blueprints, animations and AI. I learned to rig so I can import skeletal meshes with my animations. For now I just did something really basic like a door to learn the general workflow but it is cool to know how to do this stuff. All my previous animations ware made in…
Try running garbage collection in the script interpreter line prior to opening your scene file: https://help.autodesk.com/cloudhelp/2017/ENU/MAXScript-Help/files/GUID-CA7ABB4B-6CB6-47B7-903D-84D2F45D993D.htm If that happens to solve your issue then you can put the command into a startup script:…
With merging subtools and masking out one of them, the masked area would still affect the brush. I played around with mask by topology, but I didn't understand what it does so far. Changing the Draw-Preferences as described by @2busychild and enabling Transparency with Ghost disabled seems to give the desired effect:…
Sadly no, not really anything like fSpy. Maya embarrassingly only has reference planes but they really can't be used like fSpy. There are ways to get fSpy generated content into other apps like Maya and then painstakingly recreate the camera setup... but... ouch... there goes your day. 3dsmax comes really close with its…
Thanks for the response, @2bytes I personally don't use 16K (but hey, some people possibly do for environments and stuff). I take it your have to do multiple bakes to output the per-patch method as I described? I haven't gotten a chance to sit down and test out MB yet. The topic of colorspace was due to an uptick in…
An update on water, rain and smoke effects/materials that will be dotted around in the scene :dizzy: Just click the links to check dem bois out https://i.gyazo.com/4d48f7fb6479bf9cbcee3cdb2330e880.mp4 https://i.gyazo.com/2b914a42be82172b13e5776e523b6e8e.mp4
Hi warren, I managed to get them off Tor Frick's blog it was a very helpful source for me, it has a lot of other great work in there too. http://snefer.blogspot.co.uk/search?updated-min=2014-01-01T00:00:00%2B01:00&updated-max=2015-01-01T00:00:00%2B01:00&max-results=42
I know this is a really old thread but I wanted to point out that depending on how the animation was setup, there's different ways you can do this fairly easily. The Move All Mode (Button that looks like a dot with a bent arrow coming out the top to the right) you can easily re-position the entire animation's origin.…
HA had the same idea's Bonkahe cool. Anyways It should be a real envi not just a big asset like Obscura says And Sorry Cdeniz but that picture is maybe not the best for noobs Anyway I was thinking about temples, so we could practice some stone stuff. since we did metal last some ideas http://cghub.com/images/view/21288/ by…
I turned off the ceiling light and trying it more with desk lamps which I need to model. The lighting can't be for the benefit of 1 camera angle as the menu will include the whole room. This is the kind of look I am after…