Ill answer mine then. (eventhough it will be many years before I actually get a job in games) The thing that seems nice about Facepunch is how they seem to give you the opportunity to have a go with your own ideas, and work on what you like. On their website they say: Were not going to tell you what hours to work. You can…
Thanks a lot! Yes it has been a ridiculously stupid amount of work so far. I did 9-5 for the cash and 6-2AM of this after. Spent almost every weekend and used all regular vacation and four weeks of additional unpaid vacation 11-4AM every day. Thats why we had to go fulltime. After some time its just impossible to carry on.
Yeah, one time I was interning doing customer support for Jagex. I had only just started about a month ago, in a new city in a flat with people I didn't know. I was working a late shift, and went home at like midnight or 2am or something. I cycled home, got to my door - and I realised I left my keys that morning - I was…
Seriously man, hang in there. It's tough out there right now, but stick with it. I got laid off in January of 09, and with all the local studios I figured it wouldn't take long to get a new job at all. Boy was I wrong. About two weeks after I got laid off almost every local studio either had massive layoffs or closed shop.…
|.CGStream with Alex Negrea - Flashmob https://www.youtube.com/watch?v=v5GaqAk2pUw&feature=youtu.be https://www.youtube.com/watch?v=2afB-2UngAE&feature=youtu.be
Alrighty. The weekend is here!. It's 2AM so I'll go to sleep. But Monday is holiday here, so I will have 3 days to do a lot of modeling, hopefully!. Before going to sleep, I worked some 40 minutes getting more references stuff and whatnot, and also tinkered around with the model a bit more. What version do you guys like?:…
Thanks guys! I appreciate the feedback. Im actually decent at traditional skills sets I just have a hard time implementing them in 3d. I don't have any control. I did this yesterday in probably 5 minutes... http://distilleryimage10.instagram.com/2a609a88180b11e2ad6922000a1fa410_7.jpg
sltrOlsson - I agree some edges look hard, particularly in the render, as I did these renders at 2am last night I was stupid enough to forget to turn a couple objects turbosmooths back on - sigh, but I'll definitely make them a bit smoother. Ta :) . CandyStripes05 - Hmm I think the cannon is the correct size going by all…