So when I try to load your XAF file, it says it wants to use "Plane002" and your scene has "Plane003". So if I map 002 to 003 the file loads, but there is no animation. I guess your object was modified after you saved the animation. If I simply save the baked animation right after I open the file, then everything works…
I would probably do maybe something like this with a bit less code. It doesn't really matter since both do the job and the script is small so it's not a matter of performance or something....but here it is if you find it useful. string $newcube[] = `polyCube -w 10 -h 10 -d 10 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -cuv 4 -ch 1`;…
Francois_K: Thanks man, I'd definitely recommend it - I've learnt tonnes already! #005 - Been on holiday this week so I haven't been able to get any done, back to it though!
Ok I been away for ages, and I dont do 3D nor any sort of digital stuff anymore, Ive gone completely luddite with oils and acrylics. And I never really put my stuff up here because its not really a "painting with a REAL brush" type of place. heh.. Ochiba 40x30 inches acrylic on canvas. ochiba2 1.25m x1.0m acrylic on canvas…
A skinned vertex MUST always have a total weight of 1. You have to balance the weight between bones so the total weight is always 1. That's why you usually don't disable normalize unless you really know what you're doing. Usually you set rough values manually or with enveloppes, then fine tune with blend/paint. You don't…
there are things like this... wifi SD cards http://www.newegg.ca/Product/Product.aspx?Item=N82E16820324005&cm_re=sifi_sd-_-20-324-005-_-Product never tried one but they seem interesting.
Hi! I tried to make a Save Presets script, but there is a problem with reading values from ini file. Here the script:( me = getSourceFileName() dir = getFilenamePath me iniFile = dir + "mECSPV.ini" global allSavedPresets = (readValue ((getINISetting iniFile "Presets" "names") as stringStream)) global edgeToCut=#(5, 16) as…
alright, got another little question Trying to get specular to work properly Here is the vtm i'm using to have spec, bump and diffuse. From what i've read to have bump and spec together, you must use the tag "$normalmapalphaenvmapmask" 1 "VertexLitGeneric" { "$basetexture" "PillarDiffuse" "$bumpmap" "pillarNormals2"…
[ame=" https://www.youtube.com/watch?v=IKcS1_f9M5w"]SPINNERETTE :: Baptized By Fire [Official Music Video] - YouTube[/ame] [ame="https://www.youtube.com/watch?v=drh3BVXphWg"]Forbidden Society - NOT YOUR TOY [ FSRECS LTD 005 ] - YouTube[/ame]
A little information on "Sir Ridley Scott" (born 30 November 1937) Britsh film director and producer. http://www.rottentomatoes.com/celebrity/director-ridley-scott/ Total Box Office: £1100.4M $1.8 Billion US $1.3 Billion Euro Highest Rated: 97% Alien (1979) Lowest Rated: 19% Domino (2005) Prometheus 2 Director -- 2016 Red…