As other other people have mentioned, forming a habit of doing the work is very helpful. Another thing I'd like to point out is the challenge level of the models you decide to make. If you try to make models that are way beyond your current ability, it will likely be very demotivating. Making models you can already easily…
Hi Polycount. So this isn't actually anatomy, but I figured I'd post it here instead of making a new thread. I'll present this update as kind of a challenge. If people want to do it, someone can make a new thread for it. __________________________ I experimented with this this morning and had a good time. I figured I would…
You did it :) ! I had already spotted this concept on the web before voting for the character challenge and was planning to put her back in competition for October challenge. The new body proportion fits much more the concept, however, the hands now feel quite big regarding the overall shape of the character. She even…
I think your modeling is realy boxy. Aside from the bad joke, I think you have a natural talent for animation and that's something thats very rare imo. You have only been animating for two weeks, and you are already better than people that have been doing it for months. Im not an animator myself btw. Two things though: On…
Practice. Lots and tons of practice. I would suggest you start producing some small-scope games. Facing challenges and problems that you DON'T know the solution for is the best way to improve your coding. Programming is the art of problem solving. Simply copying existing solutions won't stretch you. You need to face…
interesting challenge indeed, to those mocking his tutor - work like this makes you think rather than splurge a million polygons, you know? regardless of whether it applies to current technology, it makes you look at how you spend your polygons. I gave it a 5 minute shot on my lunch just now - I decided to avoid planes…
Yes learning to draw to a pro level takes years, and from that perspective is super daunting. But that's not the challenge, the challenge is pushing yourself enough to get to a level where you actually enjoy the work. When you do that suddenly you'll find yourself procrastinating drawing or making instead of doing things…
Don't worry - I'm not getting at you :) - I actually voted 'yes' before I saw the thread on Polycount. The game looks like a solid and polished experience. Focusing on a singular strong mechanic is certainly the approach I'd take. Personally though, I'm not sure there was enough in the trailer; the majority of it seemed to…
I like this one! I really get that you are disheartened, but there is so much inspirational work out there, and the soft and hardware leaps that have been made lately should make it impossible for you not to get excited. You asked for advice and you have been honest about your situation. The result of that is you got spot…
Well, It was a very good weekend. Updated the scene more with small elements. Updated the shaders and vertex blend. There is still a lot to update in the scene. I have to address some rock feedbacks that I got from my fellow artists. For the future. Blend shader needs more update and supported mesh also. I was going to…