Yeah, the ball was a place holder until i could either add an arrow or do something more fitting. I agree about having less text, I carried over the stuff from the old site, but most of it is so unnecessary. I got bored of it myself just reading it when i was copy/pasting it. Old school is fine Kwakkie, I am kinda old…
Since we're diving back into it from the ground up and not just talking about polish/lighting...yup it flat lined a while ago. I would also suggest watching [ame=" https://www.youtube.com/watch?v=JJBNSDIOBXo"]this[/ame] and take into account their texture work and silhouettes. Especially when he says "we employ an almost…
Make a block-in mesh and observe the references. Sometimes there won't be much presented to you (week 11 I actually got lucky that there were so many good photos taken) and you will have to make some assumptions about how things work. I've said before assumptions are bad, but if you have no other choice, experience and…
@pior it's for making a texture to use for game assets. For example a 256x256 image that has X amount of unique color swatches. If you are familair with the popular Synty asset packs, I believe they do a similar thing. For a flat color art style, uv shells are just scaled way down and placed over a color swatch. If it was…
Development Team: Team Etherell Product Title: Legends of Etherell: Antavia Product Overview: Legends of Etherell is the introduction of a completely unique iteration of the popular MMORPG genre. The team behind Legends of Etherell has created what they are labeling a True Online Role-Playing Game or TORPG for short. In…
Your project looks amazing, and I'm also just starting a personal project on a village similar to yours. Could you share the Texel Density you've set for this project, especially for modular elements like walls and roofs? For my project, I've applied a Texel Density of 10.24 px/cm, with textures at 1024 resolution. This…
I believe it would be totally impossible to found Mass Effect 4 through kickstarter, we talk about a budget atleast 50 times as much Double Fine has gathered so far. I suspect it costs around 100-120 million dollars to develop a game as large as a mass effect game and with the same ammount of voice acting, and then…