Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Thanks. Here's the next sculpt (Mudbox cavity and AO turned on). Is it readable as a stone sculpture? Does it look better with harder edges or did I not take it far enough? Too far? How about the scales? How far should I take a prop such as this? I want this piece to scream, "Give this artist a job!" but it is a prop in a…
Agree this looks pretty good so far. What are the curved spikes on the beach? The torii gate is oddly placed, for better placement I would suggest reading more about the symbolism behind these gates. Some of your props are placed alone, which creates an uncomfortable feeling. Probably not what you intended. We have an Art…
@A.Kincade - Thanks for the kind words. @Frump - Ya, I have thought about some cows and pigs and stuff. Once I get all the major elements in and the props, I may add some animals, maybe even simple characters. I will need to concept some out first, so I guess I'll just worry about that when I get to it. @Pbcrazy - My 2d…
As a side note I've only done this with templates/basic designed objects in Unreal thus far and am still learning in school thus far, so do bare that in mind before you comment here.
Ex machina fan art ! So these days I'm working on a fan art of a film I really enjoyed. Here's what I've done so far : Sill working on the likeness, I'd like to push it more !
solid advice there. you can ask on here as well of course. eg. if you want to make the tree look like a tree, pop a post up here saying 'here's my tree, i want it to look like this tree (add a picture) but i dont know how to make that' and someone will help. It's much easier for the other users to help with specific…
Thanks Eric. I see . With "camera" i mostly meant a special "baking camera" Arnold had in 3d max when it was free plugin . I think around 2015-2017 . I am still trying to get same options like rays coming through alpha clipped planes with BTT . So far I get it but with artifacts even after setting zero padding . Looks like…
Hey everyone, Just wrapped up this high-poly mechanoid sculpt — around 28 million tris and 462 bones. Main concept: The Mechanid Suit is an advanced fusion-tech combat system wielded by alien warriors during their invasion of Earth. It represents the aliens’ drive to merge their fusion technology with human engineering,…