CIS Vancouver is hiring! We're actively seeking candidates to work with Massive (or another similar crowd simulation software) for upcoming feature film projects. Openings include: - Massive Supervisor - Massive AI/brains programmer - Massive Technical Director Minimum 2 years experience working with Massive or other crowd…
They asked for randomization They asked for under-representated Finish styles Well, since I am taking a short break from my M4A4 project, I am giving this a shot :) I decided to work on a tiled pattern to be applied by hydrographic finish style I am very open minded towards suggestions, but keep in mind, this is a LOW TIER…
i just tried that..but seem this tool wont render the normal map...i mean i applied normal map to my model, but when i click cavity map button on "render surfaca map" i just got a flat grey texture..seem this toll ignore the normal map that i aplied to my model... any solution?
Alright so been struggling with figuring this out for a few hours with no luck so thought I'd throw this up here. This is after searching through this forum and several others for similar problems of which none of the proposed solutions have worked for me. I have a character head I modeled in max, brought into zbrush,…
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miauu's Layer Colorizer allows you to assign custom background and text colors to any layer in the Layer or Scene Explorer. You can also apply the same color to all child objects of a colorized layer for better visual organization. These colors are assigned independently of the actual Layer Color, giving you full visual…
Alright so been struggling with figuring this out for a few hours with no luck so thought I'd throw this up here. This is after searching through this forum and several others for similar problems of which none of the proposed solutions have worked for me. I have a character head I modeled in max, brought into zbrush,…
There is a checkbox to Triangulate on export without using a modifier. So if "bake-mesh" topology was triangulated in those tutorials you might not see it unless it was specifically shown in Substance Painter. The triangulation result should look the same way as Blender presents mesh by default (I think?). So when you…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…