As far as I know they are very similar in performance, but you will not get any advantage on V-Ray, it uses the CPU and your system memory to do the rendering. Another thing is OTOY OctaneRender, which uses the GPU to render and your VRAM is a very important aspect for larger projects. The only problem you'll face is that…
Likewise. The game's good (a good shooter, whether a good battlefront game remains to be seen), but I probably won't pick it up for some time regardless. I can generally only game in 30-40 minute spurts every few days. And when I actually have time to sit down and play for a longer period, I don't want to sacrifice the…
Before you take a 100k loan or such nonsense, go to europe for 2-3 years and live like a king with that money and get a better education for around 20-30k, still never forget, all education is only like 40%, the rest has to come from your free time. Personally I took 2 years or so for around 25k and I think that was pretty…
I didn't want to start a new thread so i will just post here. So.. I'm currently working on this dude, he's kind of old but not that old maybe 40-50ish, i'm a little stuck on this one so any critiques and feedback would come great from you guys! Also...any tips for stylising him? i've never stylised anything just doing…
If any mods see this, please change the thread's name to "Green Steel Throne Room" instead of "Abandoned Green Steel Tower". I then started bringing together all the elements that I had made and trying different lighting. Watched a lot of reference for that, like koola's work. My results are obviously a lot poorer than his…
Hi OP, if you search this forum everyone gives the advice not go to school and don't get in debt. You don't need a degree is really common advice here. P.S. I think school people have a huge advantage in that they have more time. I can only put in 4 hours a day during the week days and 10 hours a day during the week end.…
Thanks! It is just diffuse, with lights/shadows cast in Marmoset. No, just the standard rounded-corner square brush with flow and opacity set down to about 40% The AO was baked in 3ds Max, Hue/Sat adjusted in PS and multiplied over the top of the painted texture with 85% visibility. The white edges were made with the Line…
I was posting updates to this scene in my portfolio thread but this revamp is getting so comprehensive it's probably best to ressurect the original pimping thread and post here. So I've redone all the masonry assets. One reason is that the meshes were pretty messy and another is that they didnt match the concept very…
Hey guys, i ended up doing the cushions in xsi. I left them all as quads, so i may take them to zbrush and detailing there. Dont ask why, i just found it very difficult to get the little shapes. In xsi, i ended up making a pattern. I had 3 major patterns. The other variation i just kinda modeled it by hand on the final…
I guess it is down to how big of a prodction you are working on. I've worked on 40-60 hours games with huge and varying worlds. One particular one had different races spanning across the galaxy, and due to the fact that the engine could only have 1 unique name per asset in the entire game, you had to have perticular…