Hey man, its looking good so far. I agree about the movement being good, but the timing is definitely too drawn out. Honestly, I would have him look up at the vase, then get up immediately. Truthfully, you could even have him already started standing up. Cut out all the pausing and looking at his hands portion of it before…
I'm not sure what kind of job you would be hired for.....It seems like the only work you've done is foliage systems, but there isn't a whole lot of detail on what you've actually done to achieve that. Also, I could be wrong, but it seems all the big games these days use speed tree, which pretty much does all that work for…
im not a lighter but what lampoly was saying is to desaturate your image and do lighting that way. youll get strong lights/darks. adding color is really the last step after that. if you take your screenshot and desaturate it, you get a bunch of midtone greys. no real contrast, no real lighting. adding color isng lighting.…
Overall I think he is looking really good. I particularly like the details on his fingers. One thing that draws my eye immediately is the area between his nose and upper lip. It appears to stick out a lot. Another critique is the overall feeling of "weight" in the model. With the exception of the fingers, he's standing…
I taught English in South Korea from 2010-11. I made $2,200 a month plus they paid for my apartment and utilities. So the possibility is there to save money. The biggest obstacle though is if you want any kind of life. You have to spend quite a bit of money. Add to that if you get a girlfriend (which why wouldn't you),…
Good effort so far man, i like the guys suit and your mckellen is not a bad likeness. :thumbup: IMO Your spec maps and diffuse maps seem too similar so i think you should develop them in tandem. The diffuse needs to be flatter, darker? The scratches seem to be in the indented areas? how so? The edges get batterings…
I'd say the texture sizes are up to you, and since its for a portfolio piece you will probably be forgiven for using large textures if the result looks good. It's also way easier to downsize a texture than scale one up. that being said, 1k for the 4-way tiling chain link texture seems like a bit much. The difficulty with…
I realize you finished this model a month ago, but since others have chimed in already, I thought I'd give my two cents: I realize this is somewhat stylized from your texturing style, but your proportions are a little off. The hips are nearly as wide as the girl's shoulders. This is making her look older than she really…
I'd personally say that a s mall rts-game might not be such a good idea. RTS-games are a hell lot of work.. at least from what I've managed to gather. That's even if they're small. So I'd say go for a simple idea, and evolve it should you wish once you've actually gotten anywhere. It's quite normal I think that people who…
A bit late in the day but hey... Texturing is great but It looks flat, also the spec needs a push and so does the normal mapping detail. Also the lighting isn't so hot. but thats all been said. It seems to me that as it was an enviromental test, you were miss led. It seems that your texturing ability is one of you…