WIP WIP WIP :) So after switching the image I saw that my composition was kinda stifling so I changed the image to a 16/9 ratio to gain some space . I also detailed the background more, even if there is still a lot of work to do until friday night! PS: I'm re-making the top pf the watch because the old one looked odd to me.
is this a good deal for you? HP ZBook 15 Intel Core i7-4800MQ Processor with integrated Intel HD 4600 graphics Intel QM87 Motherboard 15 inch Screen, 1920 x 1080 pixels with a matte finish 16 Gbytes of RAM (supports up to 32 GB) NVIDIA Quadro K610M GPU Hitachi 1TB GB 7200 RPM Hard Drive 256 GB SSD
You don't really have much choice - it's a kernel based filter whichever way you look at it and since it's parallelised already you have limited options in terms of making major speed improvements . The only way it really gets faster is to do less work. If you chain 8 of these with kernel size 16 in a row it will be a lot…
5% of 4k is 192x108 pixels. With a 28" 16:9 monitor that's a viewable area of about 2cm square . So. No, thats not true and your premise is flawed. As far as the existing methods used on flat screens go.. you're looking at rendering 30-50% of the screen at 25% resolution. It's a pretty significant saving - has to be or you…
Hello, I am looking for advice on how to combat an issue. Process: Sculpts in Blender -> Baking in Marmoset -> Texturing and Channel Packing in Designer -> Import into UE (Compression Settings BC7, DX11, optional A; Sampler Type: Linear Color) I've been getting data loss in my normals when trying to recalculate the blue…
i was creating a weapon for my portfolio and when i created this barb wire (it is 3 sided cylinder copied over one another and joined then use a curve wrap deformer on it) this was the way i created uvs for it. i was wondering if there is a more efficient way for uving the barb wire as this way of uv mapping with 8 or 16…
Yeah Plumbing is a bit hard on the knees TBH, but the money is really good in the UK I have refurbed several houses on my own, was a real pain though That blue bath weighed 16 stones and I had to drag it down the stairs on my own, but later found out it was just best to smash it up with a hammer and take it down in pieces…
Hi folks, finally, I complete my pack. You can access the video containing the highlights, so please, have fun! Video preview: https://youtu.be/vkZXnj2-5tg Product Link: https://www.artstation.com/a/7088305 Accompanies: 104 .TIFs 104 .PSDs VDM Zbrush - Separated by Categories Tutorial How to use in Substance Painter…
I have been working on this on and off for about a week... an hour to two hours a day. I found this little camera at a yard sale and decided to make this my next piece to practice material definition and texturing. Most of the base materials and colors are blocked in. Any idea why I am getting the camera in the reflections…
This is my first attempt at hand painting a texture, this will be titable, I want similar look like wow , I have read the forums and looked at some of the tutorials, but I am just making sure I am heading the right direction. Only two in middle have been done. Any crits would be appreciated . I am using GIMP as a painting…