Fair nuf. Yeah actor would work. Its been a while since I had the unreal codebase on mental speed dial. Though the portal beams do damage to you or objects also, which is why I thought of the weapon route first. Plus the weapon projectile classes have plenty of other existing functionality. (impact effects etc) Now in the…
His skin lacks the armored appearance that's distinct to crocodillians; at the moment, he looks more like a lizard-man than a 'gator. Take a look at actual alligator skins; the ridges along the back are the most prominent, but all of the scales have a noticeable separation from their neighbor: The feet feel rather blobby…
Great execution of teh concept! Really nice concept design. Is it yours? One thing that would help take the texture to the next level would be to unify the lighting. That should makes all the little parts of the item feel apart of the whole and give all its forms more depth. The fun part is trying to decide which way it…
My main crit has more to do with the concept than the model-- which is that you should lose the glowy bits. It's a really tired and and lazy trope for indicating futuristic design. "This weapon is from the future, because it GLOWS." If you're doing a weapon design for TRON, then sure, go with the luminescent racing…
I wouldnt worry too much. Fitting a nuke onto a missile is pretty tricky. It took the Soviets and the US a long time to get that system working and they had vast resources compared to north Korea. Like all nuclear weapons, it is more of a political weapon. If Kim technically has the power to destroy south Korea, strike a…
hey, thanks for checking out! :) Yeah it's a weapon design I'm currently working on for an assignment at school. It's a one-handed harpoon device (for a game I guess) that can catch squids from a distance xD Once caught, it will extract the ink using the 4 needles and use the ink to blind other players. The ink of those…
I'm sorry to answer so late, i've been overwhelmed by work lately... so btw, i did some "low high poly", making details in maya before Zbrush. About the weapon I thought about an in-between, so my character would have her hands and her weapons on it if she wants, wolverine-have-light-saber-style. :D And why not also an…
Vlad relax, all of those three staffs mentioned here are similar to default keeper weapon: I would totally agree with you if designs that you have shown were super original, but they are not, they are just slightly modified versions of original weapon. All three staffs has almost the same handle, and diagonal spikes on top…
Moving onto her weapon, as I've put it off for long enough. Nami's weapon has a circular element in all her skins and I definitely need to keep that. This skin comes with a bit of a story which involves her keeping the abyssal pearl instead of trading it so I thought it would be good to plop the pearl into the design…
This DEFINITELY caters to offensive engineering, especially when you use all 3 new weapons together. My tactic is to run up, build a mini-turret somewhere quickly because most likely people will shoot at it (These turrets take less than a second to build pretty much and only cost 100 metal), use the wrangler to get assists…