Yeah there was a lot of dirty tricks, sometimes baked lighting was added to textures, sometimes it roughly matched the ambient lighting of the games. Often times photo textures had no strong directional lighting, but they did align the lighting that did exist to the scene so it looked more natural.
Hi! I’m a 3D Environment Artist specializing in environment art, props, and procedural materials for video games. I’m currently open to freelance opportunities and collaborations with indie or mid-scale studios. I have over 4 years of experience creating game-ready 3D assets, with a strong focus on environment design, trim…
so yeah, being playing this in VR, really awesome. You have no controls really, but if you just program in your flight then let the AI fly its just so much fun. really hope they put some controls in soon ie flying with your virtual hand, pressing buttons etc
BREAKDOWN Humanoid Combat Walker, human-piloted. Movement includes walking, flying with aid of a module, and converting into an all-terrain vehicle for faster ground travel. The nature of the vehicle is often dependent on the armour build of the skell, some having treads, others having four wheels or two. Operation of a…
Kudos on the work, and welcome to Polycount! I worked 6 years at Wayfair, helping lead the 3D team to make environments and renders like this. We developed a bunch of guidelines for how to make and light and shoot scenes. First thing, the lighting is very warm, not matching the reference. I’d suggest adjusting it brighter,…
Hi all, I'm getting a faint dark line where a poly would split into two tris. I have got all the vertices of the poly at identical height, yet still I see the line. Any thoughts?
Hi guys, working on a Steampunk gun for my University's weekly modelling challenge. I am trying to create circular insets on this bent shape. However i get these horrible pinches eitherway I try to model the cylinders in. As you can see I have tried two different methods, but both result in pinching. Any ideas Polycount…
I'd take some images of painted surface and put them over the wood layer, probably 2 or more layers of different colored paint to really make it look worn and painted multiple times. First I'd marquee select each boards worth of wood and flip it so that the paint pattern doesn't continue from one board to the next. Then…
Hey, I'm working on a vintage pilot who flies a WW1 Fokker DR1 tri-plane and I'm just at a loss on what I could do with her outfit that would be cool. I'm trying for a vintage, yet unique type of feel. I know you guys have some awesome concept artists on here and thought I'd ask for advice!