Maya's orthographic camera's can go wonky sometimes. Try selecting the top camera in the outliner, then zero out the transforms. Then you can move the camera back up on the Y axis so it's above all your scene objects.
Hello, when i bake my normals in xnormal they turn out perfect but in substance painter they dont appear on the mesh, and i set the Y- for the normals in xnormals also.
This is more of a tips overview of how i rig muscular characters using y drivers and constraints in blender and focuses on the arm part. https://www.youtube.com/watch?v=WfLLwsJcSdE&t=160s