lol small world eh ? :D but yea i do miss them days :D life felt so easy n relaxing.. no worries, no bills, just vegas video and own-age.com :D ahh you got any work floating around anywhere ? :> get posting :D
The fingers look a pretty flat. The second phalanx has to be more importance because it gives all the flow. The wrinkles of the first finger are too strong and the hand looks relaxed, they need to smooth. The nails require more detail as well as the last part of the fingers. Nice texture and good start, keep working!
Are you using 2018? There's the Circularize tool there and I think it's really decent. Further back you're not in luck. Prior to 2017 you had the flood relax mesh trick which got you close. You could always use the Sculpt deformer too but I've always found it a bit hacky.
It is worth it. I find that after a busy week at work painting digitally, I like to paint with oil during weekend or learn to play guitar to relax. One thing to note though. Painting with real paints is quite costly. It is an expensive hobby. Nevertheless, start off with as few color tubes as possible.
If you have the PC for it, (and xbox/ps controller), MSFS 2020 is a really a relaxing experience. :) (microsoft flight simulator 2020) It's 80cad$ on Steam or free with microsoft game pass I heard. Set on easy if you want to enjoy the view without too much struggle, it's a real pleasure. And beautiful weather/clouds.
looks cool so far. A couple of things bother me tho. His lower eyelids are super inset at the bottom, feels like he might be missing fat pads beneath his eyes. That and he looks like he´s tensing his neck muscles, might relax those a bit
The thing that jumps out to me immediately is the face. It feels more a little too old and hard compared to the concept and your references. I would definitely widen the nose, add some more fullness to the lips, take down the back of the jaw a bit, and relax the brows until you're getting into posing her.
Started working on a landscape, trying to keep it a bit loose and almost impressionistic (well, sorta). Not sure about the composition though, thinking of moving the castle a bit closer to the middle.. edit: Finished now! It ended up being quite detailed but what the heck, it was fun to do. Castles are quite relaxing to…
You can unwrap them like this in Max. Look for Spline mapping in the Unwrap modifier. Or you can try a simple Planar projection then Relax the hell out of it, then use the Straighten Selection tool in Unwrap. http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-9E98AEAC-F06F-4FAD-9091-DCD30AC9BB26
Yeah I tried doing it radially... But it's just acting retarded and it has all sorts of stretching even though I'm relaxing it and what not. Anyone else have some feed back? I really would appreciate the help, this building is what will be selling the scene and I don't want it to fall short on awesome.