It's very interesting stuff to think about. For instance, TF2 could be classified as "cartoon violence" : the characters ar stylized and cartoony, and the violence is goofy. Yet it's sometimes easy to forget that in TF2 heads and gibs roll all over the place, blood flies everywhere and the characters scream in agony and…
I decided to gut the room and rethink the composition. The windows were really not working for me as they looked odd either side of the fireplace and the opposite wall was really boring. I had issues trying to get some decent lighting in there, even looking at Koola's ace "Lightroon Interior" but I just couldn't get the…
Using environmental lighting is different from using a skylight, and not outdated. It is realistic for outdoor scenes as well. In real life, you have two primary light sources in outdoor scenes, the orange/red directional light from the sun, and the blue color from the sky. Sunlight appears white in most cases because the…
The topology of the face looks good to me. You could show a shot from the front without hair, however. Its much easier to see, then. The proportions of the face however are not very realistic. Unless you are going for a very stylized look, you should gather some reference images and work on the proportions. At the moment…
Hey dude your progress is looking good so far. The armor you have created so far is quite realistic as in, it is not like all the fantasy armor we see now a days being made in 3d. It is refreshing. Though with the realistic armor you are making you seem to be missing a very important part of plated armor. The padding under…
Barrel Is Key (crap didnt I teach you anything?) hmm il take a trip up to PSQ soon! My advise would be to look at the companies you are most interested in. Then what do you want to do? props, characters? lets say its props and you want to get into a Swedish companies. Most companies in Sweden are making realistic looking…
he only has one shouler pad (on his left shoulder) and only the left strap has a wider part on it. the right glove should be different, wider and more open around the wrist, no bandages but a piece of cloth underneath it. the tip of the shoes should be wider too, try to place them on top of a foot picture to see if that…
In my head, when I created this I was just thinking of a post apocalyptic shed or whatnot thats been long abandoned, with the sand slowly starting to build up around everything, that a character would come across and grab some ammo, etc. I guess I'll remove the nukes in the background, as I said it isn't supposed to be…
On realistic its basically one shot and your dead, but its the same for enemys so it evens itself out. If you suck like me you can just use your team mates as meatsheilds we hired it out and clocked it on realistic and normal it is a pretty good game. However it is annoying when you can die that easily and there is a…
Cubik : thank you for the links! Yes actually I try what the hi poly work + bake map can save to me as time... I just test, etc... And About next gen, think that : On polycount, 90% of the thread are about next gen work. but if you look at the business on Iphone, wii or other old gen plateform work, there is a lot of money…