Im not really concerned with the cost of living issues, the extra money ill likely be using is the money i will no longer be using for car and transportation. Living here is cheaper but i spend 300USD a month on car payment, 110ish a month on insurance, 45 or so weekly on gas,33 weekly on tolls. with a drive totaling 1…
Just played with it for about 45 minutes. Very fun to play so far. 'tis beefy. Echoing some other folks: what happened with the blood effect? It looks bizarre. Like the alpha channel is broken or something. Personal taste here I guess: I'm not a total fan of the human facial work to be honest, sorry. I guess a certain…
Yeah as you see i am in a corner, i tried a few monitor setups, even with arms but having one monitor in front of me and then another basically 45° sidewas always felt weird compared to a normal 2 monitor setup on a non curved desk. So i opted for the Dell U4919DW. Thanks to state corona/company support it was a bit…
Hi mromgwtf, I'm sorry you feel that way. The purpose of the lines on the rubber material is to have variants of each material. For instance in the Gold material you pointed out that has the floral pattern on it, it is simply one of the variants I shipped in the package. There are more traditional flat and unrefined gold…
Hey there, Mad Great to see you've fired this up! Great idea and lovely video:)I found out that I even still remember some hiragana, though obviously can't understand a thing. If I were to give some advice my main concern right now would be composition. I'd stray from going too square. You can get much more from making it…
Very good point with down angled walls I will try that as soon as I'm home from work. My wall colliders right now cause ship to flip or catapult it away from track [they are vertical so wtf?! this puzzles me]. I'm using "smooth sphere collisions ON" on my invisible colliders to help along. They are separated from track…
Turn off the wireframes so that it's easier to see the actual surface. Her brow ridge is rather harsh - it kind of looks like she's scowling. I'd soften that out a lot and add some more depth/form to her eye sockets overall. Her nose is very blocky. The outer corners of her lips are really sharp - this area you want the…
Not too bad man! For your highpolies I would study what makes others work stand and and more interesting. Bevels, Chamfers, nice rolling flowing hard surfaces are sexy as hell. Your knife for example is very planar where as the concept had some nice round curves on the handle. The more you can change surface direction and…
well i got some crits for you here: first of the cracks on the shield are way too regular. randomize more in terms of placing and size. also they all look like cracks, but what makes metal believable is not only cracks but also lighting and scratches. for hand painted a combination of some cracks and lots of scratches…
1300 frames doesn't sound like a lot to me. At 30fps that's roughly what 40-45 seconds? I guess if its a bunch of 30-60 frame cycles it might seem like a lot but I deal with animating 2000+ frames in 3dsmax timeline and the characters are often in some semi-dense scenes. I haven't used Messiah before so I'm not really sure…