All of your cylinders seem to have the same number of sides, from the cylinder to the barrel to the cylinder release. In general, the pieces which will appear smaller in-game or are inset (such as the cylinder release during normal use) can use a much lower number of sides without losing any visual quality. If this is for…
I always show people this tutorial if they haven't seen it already: http://androidarts.com/art_tut.htm More related to digital painting than "drawing", but it's simple and straightforward, a handy guide for some basic concepts that apply in all sorts of scenarios. Beyond that my number one recommendation is to study and…
Since we are talking about Mudbox bugs, does anyone else here encounter the following problem : Hi Guys, When I export things out of Mudbox 2014 my geometry gets slightly jaggy. I think what is going is that numbers of the vertex positions get rounded off to number with less decimals. This is causing noticeable artifacts.…
This won't answer your question in blueprint specifics, but the problem is more of a general one anyway. You want an actor to go to one of a number of points when something else triggers a calling event. There's two ways to approach this I can think of. 1: you have an elevator with a vector array that holds the locations…
I usually just take my screenshots in the 3DS Max viewport, with 1 light source (to direct the shadow) with the material set to 50%+ (the number is not really set in stone, you'll have to play with the number) self illumination. You could try adding more lights if you want, with self illum you shouldn't need a fill light…
Ya having the whole scene as a single mesh is extremely not idea (made that mistake before as well). Modular pieces are most ideal but this is salvageable. I would use your 3d building application (max, maya, etc) and make a second UV channel in there. Obviously interior walls should be largest in the UV space and exterior…
the reason you make the c:\sounds\players\sarge dir is so that directory structure is present in the zip file. so you've got the sounds in that dir, you zip it, rename the zip to Pak33.pk3 ( as per mops example- the lower number paks are the original game files so a high number ensures no conflict). The only files you need…
This isn't your unearthly challenge is it? Because all entries must be displayed in real time. http://www.unearthlychallenge.com/2009/challenge/en_rules.php Yea it wasn't that way the first week or so of the contest. If you're going to use max you should probably pick up a copy of shaderfx, which you should do anyway since…
You are seeing artefacting from the Lumen ray tracer trying to denoise/resolve detail with limited information. Not much you can do about this except increase the number of samples and/or increase the intensity & size of your lights. Does your graphics card have hardware raytracing? The lack of mirror reflections are odd,…
First I was following the same then I go on with what match the scale. First I measured the scene according to the guard and there was a top view of the room. I created and scaled overall according to that. I usually keep all the measurements according to the integer value not points. I also planning to break the scene…