I hate to be an echo, but I agree with everyone else. The first two are good. Be careful of the feet movement when pushing the box. The foot plants and lifts can be refined further. Some of the movement seems linear when the right foot is in the air as well. You could also add some movement into the hands, as they are…
These are some games that I really like (in no order) Super Street Fighter IV - Some of the characters are hilarious (dan!) and the art is lovely and above all else it's supremely playable. the kind of multiplayer you want to play on the sofa with a mate. there is NOTHING that I can fault with this game! (except that it…
Pior: I agree with you, there are a lot of different factors that go into convincing looking blood. All i really wanted to do was provide a counter example to what was previously posted. I just wanted to show that even with the speckled, almost dusty look of that stamp, it was still possible to provide the renderer with…
Nodeflex is an exciting concept. As I understand, it will output plain code? I'll just plea for you to take a look at Quest3D as I've seen it was not on your node editors compilation image. I mean, using visual script most of the time (currently Unreal's blueprints and Antares Universe), I really miss the agility I had…
Actually it was considered to be one of the worst, because it was too ambitious and a lot of content got cut to make a pre-set release date. Ultima IX suffered a similar fate. The one most people and fans consider to be the best is Ultima VII. That's where NPCs had daily schedules, opening their shop and baking bread and…
Well, first make sure to work with a proper full linear workflow (RAW output). Your materials are off. The best thing you can do in order to get decent result is to create a simple scene with one neutral environment, one or two area light, a ball, and start from there. Spend time on texture creation is crucial; actually…
I feel like perhaps now is not a great time to tell you that spec should probably be flatter values. why would it be more reflective or less reflective in cracks? It's all the same stone material. I still like the spec method because it gives me more control when something just isn't looking right or I'm trying to make…
I've been playing it for a few days now, though I didn't progress too far. The game is pretty damn good and as a whole reminds me a bit of Snake Eater; my favourite MGS to date. Although it does feel streamlined compared to MGS2 and 3 (I'm talking here about sneaking) these new micromanagement elements are quite fun. I…
most definitely vermillion. for blood money i'd like to see them further refine their gameplay and reward dynamics--as people have pointed out, it's a little odd to beat a mission on silent assassin and be rewarded with a machine gun--silent assassin rank should garner a good stealthy weapon, whereas especially brutal…
I was really struggling with the alien ship position, I think a lot of it boils down to its shape and size. I was playing with it for a few minutes and couldn't really get it right. I resorted to asking the misses what she thought and managed to get it in an all right position. I was even playing with the idea of having it…