Thanks for your answer, monster. About the locator: if I parent constrain it to the hand joint, so that it will follow the arm movement, and then parent constrain sword to the locator, won't I get a cycle error?
thanks for all the hard work to everyone involving in making this happen! also thanks for the mobile device upload - I was having a hell of a time getting that monster of a pdf file to load on my tablet!
That vagina monster is pretty interesting and strange, however this scene just doesn't look real. The normal maps are too sharp, the textures are a little too low res (or maybe stretched?), plus no AO?
Another shot of the monster in progress. Still feeling out whether I want to make him bulky or thin. Right now he's half-and-half. And trying to decide what to do with the feet.
Great stuff monster, makes perfect sense and thanks for the tip. I still need to comment my script at some point. Any ideas for showing material in viewport? maybeshowTextureMap newNoiseMap true
zwebbie: well the major difference is that, except being a reward(which is bad), she also is the player avatar which makes her do all the cool stuff like shooting monsters and exploring and such.
Thanky you for replies Monster, Eric I just wondering how the bones converted to editable poly ? I did not recognized even a bit, while rigging the model. It just happened to me.....
Not much to comment on so far, the body base and monster head appears to be goin for it :] The neck looks unnecessarily fuge. Can't help but think it looks REALLY DORKY!!!!11 Get crackin bitch.
Thank you! No tigers planned but animals and monsters could be a thing some day! Every time I code some animation related stuff the first result is hilarious. Every. Single. Time.
Anything that's about man-sized, doesn't run towards me, isn't melee or kamikaze type and has a nice death sequence. The antithesis are 90% of the monsters in UT Invasion and the frogs in Serious Sam.