Thanks guys, I appreciate the feedback! I ended up going with seven, and I think it's about time I wrap this dude up. Here's the final artstation page and some beauty renders. C&C Still welcome obviously!
I totally understand what you mean! I thought that as well when I looked at it earlier, which led to me reworking the thighs. They looked horrible before! >.< I'm gonna rework the feet and shoulderpads as well. Thanks for the C&C!
Looks nice. I think A is the best to represent Elderwood tho I'd bring in some lighter colors too as it seems very dark compared to C for example. ALso I'd take the "hair" of C and Ears too. But its looking really cool :)
Hello everyone! More and more I struggle with a composition, thinking that it lacks of splash art feel, started to dislike it. Had a quick sketch of possible new version: Do you guys prefer new or old pose? C&C please :smile:
heh so no progress since... january? wow. well better late than never I guess iron sight perspective render "Red 9" broomhandle (ZBrush) and reference looking for c&c, I want to do right by this classic gun
no its local, but the program was installed on local C and data was on another drive. I moved the project data to local C am going to look what happens. Is the memory and cpu usage normal ? What does it look like when you run
I write tools for a living and I have an opinion on non-programmers using robots to make tools. - just use the robot to build the thing. The result will be 100% ass from an engineering perspective but that's not the point - Robots are excellent at prototypes / proof of concepts. The ethical concerns around robots writing…
Honestly, I have the same approach, thats why this thread interests me. The difference is, I am learning it thoroughly on both the artist side and the game programming side. Even if you do not have a sample to prove that you have been studying how to program a game atleast have proper resources stating them out thoroughly…
I think I've hit all the suggestions I've been given so far. I'm pretty happy with the progress. I think the hands/feet need a little TLC next, but I'm too tired tonight :) As always C&C welcome.
Hi, Although I not happy with the result this is the color scheme. C&C are very very welcome. Now I'm moving to the unwrap part to test the new 3d max 2012 features :) Ignore the spec on that : this is just for the color variation in the model, flat shading :