Final cycle: This is supposed to be a slower jog more than a fast sprint. I found this one tougher than the walks because its not too slow so not as many frames to work with and not too fast so you can't hide poppy motion. Any final notes is appreciated before I hook these up in Unreal.…
The actor is a pretty slender chap so it is challenging to properly capture his proportions. Make sure you line him up with a good reference. A lot of his heroism should be apparent when you pose him though. Here are two collectible figures of the Flash, might help with defining proportions further.…
Much better, the focus is back on the character. The angle of the camera is still looking down on it. Drop a biped in the scene, put the camera in its head to get roughly the right perspective. You don't want to be looking down on the model unless you are on a 5ft high platform... oohh that could be cool... Maybe have a…
Thanks! You shout really try MD. I thinks its a must in current gen workflow. As for topology and UVs, check out this tutorial by flipped normals: https://www.youtube.com/watch?v=VFAfqW0Zlqk&t=710s In the end you will get great topology with perfect UVs. You can even use this as a base for your retopo. And beard is just…
Aside from two specific books, books will be completely useless for VFX. It's all about motion and modern techniques. Books on game VFX (if they even exist) will be out of date by the time they're in print. The two I find an exception to this are:…
Light http://www.huevaluechroma.com/021.php Books Interaction of Colors - Josef Albers Color and Light - James Gurney An Atlas of Anatomy for Artists (Dover Anatomy for Artists) - Fritz Schider
Another small update today. I had a tooth extracted on Friday, so I spent most of the weekend playing games while drowsy from my codeine prescription. As far as assets go, before I got any further I decided to get back to the basics and learn the correct workflow and some more in-depth techniques to save me some…
We were invited to a local podcast Mana Pau Hana last week :D We talk about Gaimoria, plans for it, our first convention, and all that fun stuff! http://manapauhana.com/2016/06/27/the-mana-pau-hana-podcast-episode-029-indie-game-gaimoria/
I would recommend trying out some of these and then compiling your own favorite brushes into a new set so that they are easy to select and use. Ive got about 7 brushes which I use alot and others are just for details so I keep those 7 handy and leave out all the rest until I get to detailing stage. some of my favorites are…