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high poly character for cinematic
Topic by
xvampire
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Aug 2011
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General Discussion
I wanna know how dense the wireframe and lineflow for high poly character for todays cinematic, like blur and digic. any clue?
Re: Pretty realistic A-10C Cockpit
Reply by
Aga22
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Oct 2020
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3D Art Showcase & Critiques
Amazing work man. how many polygons ? i imagine the wireframe you showed is the in-game model?
Re: What are you working on? 2019!
Reply by
RN
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Oct 2019
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Stickies
A bust of Carmen Sandiego (2019, Netflix) Wireframes: https://imgur.com/a/qn26He6 | Reference: https://imgur.com/fmy5832
4 results
Re: [FINISHED] Dishonored 2 bust
Reply by
Ouran
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Jun 2017
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Featured Artwork
Here's two more breakdown sheets showing a couple of textures as well as the wireframe. I'm now done with this :)
Re: the beast - The soft hearted executioner
Reply by
Lolthers
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Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
An Update. Here is the Wireframe of the body mesh for the executioner. let me know if you have any feedback.
Re: Corner Room Scene Project [Erebor Throne Room] - Connor Sheehan
Reply by
Conpatshe
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Dec 2013
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3D Art Showcase & Critiques
Heres an updated version of the alternate lighting: and also heres my final beauty shot and wireframe shot
2 results
Re: Elysium SMG
Reply by
SecondShadow
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Mar 2014
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3D Art Showcase & Critiques
That looks amazing, can you post a version with the wireframe I'd love to see how you handled that?
Re: Portfolio needs feedback!
Reply by
RMeeks
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Feb 2013
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3D Art Showcase & Critiques
It would be nice to see wireframes and low resolution meshes for games. Also, any flats of your textures.
Re: Luyu - Low Poly Game Character
Reply by
Plyomet
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Apr 2013
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3D Art Showcase & Critiques
Looks really good. Looks like a good amount of polys for the result. Could we see a wireframe?
2 results
Re: Nebakanezer interior scene
Reply by
LMP
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Dec 2014
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3D Art Showcase & Critiques
The way I get wireframes for UE4 is I export the whole scene and then import the FBX into Maya/Max.
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