Great work so far! Maybe it's just me, but the main "receiver" of the weapon seems a bit out of scale. When I see images of the weapon, I feel like the silhouette of the gun is really dominated by the water jacket, but on your model it feels like the receiver is a little tall and wide, taking away from that iconic look…
Hi everyone, I apologize for the late answers, I have just returned from vacation and have been getting caught up. Here we go: Question: I was considering making some headgear for DJ Skully. And noticed his head is is split in half and his glasses are a separate mesh. If we wanted to make a helmet that would cover his…
Ok, Im seeing some problems so far with what you have. I think your modeling skills are decent and show promise. As you have said you are basically just starting out in texturing. So I would advise you start a new project to start from square one. Now Im going to link a tutorial by Polycount's very own Millenia. It is an…
Ok first off, scrap that website. Use Polycount's great folio guide/wiki: http://wiki.polycount.com/wiki/Portfolio I personally would suggest using ArtStation from here forward. Regarding your work, it looks like your modeling skills are headed towards the right place. I will be 100% honest, none of your work is AAA…
Hi, so far design is looking slick and neat. I would suggest you add some wiring and tightly packed network of pipes ( hydraulic fluid ). Also the arms that hold the top part of weapon look weak given the fact that weapons have recoil (in your case laser) but still what kind, Ion cannon, pulse cannon, rapid pew pew laser…
i will name it "Weapon from beginner"thanks for all your answers so far. @ Xoliul normaly i would agree to your answer, but iam totaly new to weapons and hard surface stuff like this. and its very hard to find high quality and good tutorials who are some kind state of the art. there is so many trash out there. i know a bit…
You could make it come out of the skin. Since this character looks like is an experiment from some scientist,and is enhanced with technology as well, you could make the weapon attatching to some form of metalic sculpture coming ouf of his skin(if those arms and legs could be justified as flesh) . This would also make it…
I also would like to share how we started. So here are some of our early concepts: This particular concept was an Overpaint of our very first whiteboxed map to define the style we were aiming for. Thsi concept was one of the first weapon concepts and was to define the style of the weapons we wanted to go with. Our focus…
I have no experience in creating whole environments so I have no idea how long that would take but I do know a thing or two about creating weapons. How long it should take depends on what you want to learn during this project. A weapon artist has to know how to create highpoly models you need to know subD as a base and…
I've found your loadout makes a pretty big difference in the games difficulty. I was using the full Angel of Death set when I first started the game and found it really easy since most of the weapons/armor give health pretty generously with every hit. After I started changing stuff for weapons with higher damage and hp I…