Ahh, that does the trick. Unfortunately, I'm faced with the exact same issue as in the OP; the exporter complains about a gimbal lock, even after resetting the XForm. Here's the scene, a source .FBX containing the game's skeleton, and an .FBX of the model I'm skinning:…
Hello Half Asleep, Your assets look pretty good but here are some of my thoughts: Your compostion is boring to the viewer - overall very symetrical (centered asset…right at the horizon line).Your trees are all the same scale and distance apart from one another…giving your composition a very uniform feel, and lacking visual…