Visually, this is looking really good. That creature might be the best I've seen in a video game to date. The damage fx (burned skin, bones showing through, etc) is great.
Everything looks pretty bright and clean. You could add some more dirt and grime to all of your textures, at the bottom and in the corners, with streaks of water damage etc.
what feels a bit weird is the fact that gray and brown metal parts of the texture have stains, dirt and damaged paint while the white background looks super clean.
The Eat3d Old Damaged Pillar! I learn so much from that DVD, it made unwrapping a non-issue for me. I was really struggling with that at the time. Thanks Riki!
That Chainsaw Tank makes no sense, but then again the delightful Cel Damage didn't either. :P Haha, it's hilarious how it's juxtaposed between your APC and realistic pieces, heh.
So far I've blocked out the entire belltower in Maya and brought it into ZBrush for detailing. I started sculpting in some edge damage on the bricks today between classes.
Alright, I'll try that out. It's tough making a nice damaged plaster texture, though! Having a hard time finding tutorials for it, aswell. Any tips? Also, thanks!
Try to make sure your basemesh has quads that are evenly distributed (square) in order to get good sculpting details, your damage still looks strange and sloppy.