Damn rajkard beat me to it, hah. Gonna test out your version, from what you described you seem to be doing it in a similar way as my brother. EDIT : yeah so I tested it out a bit, yours doesn't really work like the Zbrush lazy mouse, but it seems interesting... The one I posted tries to replicate Zbrush's lazy mouse as…
Our tool replicates how unreal works in terms of tangents and normals. If you import tangents and normals from the model you are no longer using matching data. There are a bunch of workflow advantages to not passing that kind of data around but more importantly unreal's skeletal mesh system doesn't of the imported…
I tried to replicate the scene from my laptop even if it is not the same file of the one in the previous image, here you have a screenshot from my viewport: i double checked that the map was uploaded correctly with the Tangent Space configuration. As you can see, the right (low-poly) mesh is not smoothed at all and just…
Anything that can be logically broken down into a process a computer program can understand and replicate will one day be entirely in the domain of automation in my opinion. What robots will never be able to achieve is the level of emotional depth the human soul can produce in a piece of art. But robots will no doubt try…
Why without particle systems? The trail particle is built for just that. To do it in the material you'd need to essentially build a trail mathematically. for really short trails you potentially could distort the circular gradient along the direction of motion of the laser point, but the long tail would not work. The only…
Question. The concept is already a level in Mirror's Edge, so are we supposed to replicate it in the game's style or put our own spin on it? I personally would like to try and match the game's style as closely as possible so my end result will hopefully look like it's from the game itself. I haven't done one of these…
Keep in mind, my goal for this is to replicate 90's animated movies so a lot of my colors try to stay close to the source material. Of course, I could break a rule if it can make it look better (but I think 90's animators had incredible color sense that I find it hard to deviate from it). The perspective lines idea sounds…
I wanted to try something after some the basics that I learned with lion head and decided to take a drawing I have done and I try to replicate in z-brush. By the end of it I definitely going to stick with Scott Spencers book first before trying anything to crazy. Theres still a lot for me to learn. I can see now that this…
there's a good start...so it looks like some hand painted pieces would be good for you to work on....or look uo some tomb raider concept art and replicate it...get screenshots in game if you have to...check out this artist.. http://www.shawnell3d.com/ Hes a friend of of mine. As a peer, his portfoilio is one of the best.…
So I have been a little stumped on how to make the large painted details if I break the body apart into a series of tiling bits. I also wasn't sure how to ask the question, or explain my situation. So below will be a picture of a "real" paintjob on the train. How could I replicate this paintjob if I divide it into…