watched germany against poland with a mix of german, french and polish people. well i was there for the barbecue really, the fact that "my" team won seemingly easily helped to stay completely relaxed and focus on chatting and drinking and mocking the other side instead. can't say i've seen much of the match... ;)
Thanks Pete :) There is no special rig on that orc, ik arms and ik legs. Just relaxed every lumb on him and animated alot of folow trough on the death animation. Next up is more realistic animation, and fps animation. New school project here, and we are aiming something like the metro games ^^
Yup this happened with me when I used Hedus and max. I love headus but after trying to fix the breaking uvs I tossed it and now do uvs in max or blender. It takes some getting used to but its just that, a question of keeping at it. But then again I find uv work relaxing.
Man, this is awesome. Fury's the best! Tho it doesn't resemble any scene of the film, it looks great and atmospheric. I liked the Processor too - great assimetrical level design. I never had the chance to take a relaxed look at the Nostromo, but the modelling shown here is concise and looks straight out of the film!
@Gadorian Looking really peaceful, I want to relax there :D I agree with Odow though, the barrel may be a bit too yellow, currently. @Odow thanks ^-^ @Bishop313 Nice sculpt. I know you're moving on to retopo already but it feels like his belt is missing a buckle at the moment :P
\FYI: SD allow 10 days for this art test. Try UVing the clothing before you sculpt in zbrush. Also did you use the base mesh they linked on their page? Your shirt looks way too small for a guy who is fairly thing. fatten him up or relax the shirt
DarkMessiah....It seems like if you extrude pieces you could just do a relax uv's and keep edge boundary fixed right? Or you could just break the sides of the extruded box's uv's and put them in a different spot on your diffuse map. Let me know if that makes sense.
I agree with you guys on the legs, I lengthened them and he is standing a little more upright now. I still want to keep him in a semi relaxed pose so I don't want to stretch his legs to much. I will have more updates coming soon :D
The way to create UV shells by smoothing groups in Max should be fairly straightforward. Do your selection(s) in edit poly by smoothing group (smoothing groups dropdown), open the UV editor, break the group off and relax. Boom! Instant UV island by smooth group. Rinse and repeat this process.
For those still having this problem, relax your work is not lost. You click any tool and stay over it and look in the pop up window in the 3D meshes section. There is probably your right tool over there with all your work hidden from you for I don't know what reason!