As a 3D modeler on a mod, it is up to the modeler to take care of optimization. You shouldn't wait around for your higher ups to tell you that your model is being incredibly wasteful in terms of tris, a quality that will definitely not help you land a job in the industry. You should be able to take the initiative and see…
@Democles Good job on blockout! I had some issues with it too. I didnt even notcie 4th module :) but I would rather stay with 3 since it's work quite good with location proportions. I want to focus more on creating assets, I need some practice. I probably did some stretching too if I remember properly, its not fit 100%…
Thanks guys! I think though, the kickstarter isn't looking too successful at the moment, but that's 100% our fault for making a boob job of the entire thing. Much more focus on the art would have kicked it to the next level for sure. But with a few fixes from gsep it may still have a chance to go places. I'm 100% sure TOB…
- Take what you have reduce the opacity down to 2-10% and make a new layer above it. - Set a round brush to 100% opacity 100% hardness. Set the brush pressure to control the size. (Now this is where this shit gets hard and you start to learn to make things better.) - Draw over your original lines slowly and deliberately.…
I got a problem with maya 2015 and ddo 1.8 too. I have made my mesh (there isn't a different if combinded or completely seperated mesh), then I assigned a lambert shader for the whole mesh. Then I used Nightshade Blockout to dye the UV map to receive the color id map.After that I save it at a 4k res (I also tried…
Thanks for the positive response guys! A.Kincade - I plan to keep the face 100% boy, and the legs 100% turtle, with the arms being somewhere inbetween I think... but I'll probably do some experimenting Neil - You went to DP also eh? I'm surprised I don't know you. What class are you in? FAT_CAP - Thanks for noticing!…
i disagree; while in general it's an important principle to consider, i think the more-is-more look is dead nuts on for what the MechWarrior mechs are all about. maybe some -slight- detail pruning is in order, but nothing that drastic. Vig, you make some very good points about considering the practical value of the…
Blender updates every few months with an assload of new features. The other guys seem to update once a year, and charge hundreds of dollars. The problem is that moving data around between apps is not ideal. All the apps have different internal representations of things, and you can't convert them to basic types like obj…
Ah the ZModeler angle is actually an interessting one! I will have to experiment a bit with that, but that's a great lead actually. I'm not 100% convinced this would be a great fit for the plugin, but worst case I can do a small custom thing for you :) ! Limiting on the number of colors the randomized function on the other…
Hi everybody, sorry to bother but I'm quite stuck for the rendering of my very first animation within Maya 2017 . The rendering process just take too much time : In 8 hours, it only rendered 27 frames (on 600 ) witch mean that it will take a total of 8 days to render (which is waaaaaay too long ) . My camera sampling in on…