Your sculpts and the wood texture are great. When using metal materials in pbr, there are some measured results that will tell you the exact albedo and roughness values to use. Unity once posted a nice reference chart for metal values: https://blogs.unity3d.com/wp-content/uploads/2014/11/UnityMetallicChart.png which makes…
Oh wow, thank you so much! I'm glad it was just a simple mistake on my part, I have a lingering distrust of 3Ds Max 2014 over its collapse verts issue. I'm relieved there's a more straight forward solution too, it seemed like such a convoluted work around for something that's so often required. Thanks again :)
Had much fun with that small challenge, I screwed (ba dum tss) the first bolt with triangles and had to improve my topology. Wires : http://image.noelshack.com/fichiers/2014/02/1389547399-wireframe.jpg BTW : How did you guys model the spiral shape of the shaft ? I tried Max's helix tool but couldn't get something steady :
I can necro my own threads. That's legal. (please don't ban me) I collabed with a synth artist on this one. Was a lot of fun. [ame=" https://www.youtube.com/watch?v=hguMJ7ZGl4Q"]Gravity (feat. Kyoga ) - YouTube[/ame] And here's the background I painted for it.…
Hi quixel team, Im having problems with the exporter on 1.7. Simply doesnt work, is like the "export" button do anything. I can click export many times that the window dosent close, is like the export button dont have any code on it. Using photoshop CC 2014 and Unity 5 calibration. Textures are 8k res.
I believe that other than the textures, the whole model as accuracy issues. Infact does the model even have normal maps? In this shot, http://leonano.com/site/wp-content/uploads/2014/02/screenshot006.jpg the edges all look like they don't. I would sugest going back and work a bit more on its accuracy. Soz
Hey all, bit of a necro here :D Thanks to Passerby for relinking MoP's script. I'm trying to do that exact thing in Maya 2014, make chainmail, I can get the object to deform with a blend shape but can't seem to get another object to 'stick' to the object when it returns to its original shape. Is there a good way to do…
What version of 3ds Max? What OS? There's a Nvidia driver crash I was getting that was locking my PC in Max 2017. It mostly happened if I was showing textures in the viewport or in High Quality mode. I had to go back to 2014. I got a new PC a few days ago, and the new PC doesn't have this issue.
Hi Luiz, version 0.4 works great, one thing I've noticed is when I have a preset opened and I am trying to open another image by double clicking on it's icon, it will actually open another instance of Kuadro with the image, do you think that it is possible to open it like adding the image to the already opened instance of…
My new favorite = RappaTools' (QuickTopo) + Graphite Modeling Tools in Max 2014. I have done a lot of retopo work in 3D Coat & really enjoyed using it. Found it to be a very stable & reliable option. Topogun is awesome but I found it to be unstable. It also doesn't have Applink which makes 3D Coat that much more attractive.