Toggle navigation
Polycount
News
Forums
Patreon
Challenges
The BRAWL² Tournament Challenge!
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Help
Sign In
·
Register
Author:
shinobik
Home
›
Search
Title
Author
Forum
(All)
3D & 2D Videogame Art
3D Art Showcase & Critiques
2D Art Showcase & Critiques
Animation Showcase & Critiques
Digital Sketchbooks
Featured Artwork
Brawl2 Tournament
vanilla-testing
Technical Forums
Technical Talk
Adobe Substance
Coding, Scripting, Shaders
Marmoset
Quixel Megascans
Unity
Unreal Engine
General Forums
General Discussion
Career & Education
Polyfraggers
The Q-Branch Quote game!
Work Opportunities
Artists Looking For Work
Outsource Studios Looking For Work
Freelance Job Postings
Full time/Part time work
Royalties or Post-Launch Compensation Work
Collaboration & Unpaid Work
News
The Polycount Newsfeed
User Generated Content
Counter-Strike: GO
Dota 2
Unity Store
Unreal Marketplace
Archive
Stickies
3Daily 2017
Allegorithmic's the Beast
Allegorithmic's 'the THRONE ROOM'
Arms & Armor, Chivalry: Medieval Workshop
Company of Heroes 2: WAR PAINT contest
CS:GO Weapon Finish Contest
CS:GO Weapon Finish Contest Winners
Enlighten Contest
Game Art Workshops
GDC T-Shirt Contest
Handplane Contest
Hexels Contest Forum
Killing Floor 2 - Guns 'n Gear - CONTEST HAS ENDED
Low Poly Challenge
Petrol/Blood
the Polycount Tower
Reallusion's 3D Character Design Contest 2016
Reallusion Game Character Animation Contest
Riot Art Contest
Riot Art Contest - Animation
Riot Art Contest - Character Art
Riot Art Contest - Environment Art
Riot Art Contest - Illustration
Riot Art Contest - VFX
Riot Creative Contest 2017
Riot Creative Contest 2017 - Animation
Riot Creative Contest 2017 - Character Art
Riot Creative Contest 2017 - Environment Art
Riot Creative Contest 2017 - Illustration
Riot Creative Contest 2017 - Narrative
Riot Creative Contest 2017 - Sound Design
Riot Creative Contest 2017 - VFX
Shapeways Dota 2 3D Printing Contest
Shapeways Dota 2 3D Printing - Sculpture
Shapeways Dota 2 3D Printing - Jewelry
Shapeways Dota 2 3D Printing - Toys
Shapeways Dota 2 3D Printing - Gadgets
Shapeways Dota 2 3D Printing - Cosplay and Props
UT Master Challenge: Concept Art
XMD Contest
Articles
Big News
Interview
News
Pages
Tutorial
Video
Legal
Terms of Service
search subcategories
search archived
Tags
What to search
Topics
Replies
Polls
Date within
1 day
3 days
1 week
2 weeks
1 month
2 months
6 months
1 year
of
Examples: Monday, today, last week, Mar 26, 3/26/04
Search
Search
Re: Normal map hole *fixed*
Reply by
Steve Schulze
·
Mar 2007
·
Home
›
Technical Talk
Ah fixed it. Transform needed to be frozen on the Low poly.
2 results
Re: Cat 235 Excavator
Reply by
Valandar
·
Nov 2009
·
Home
›
3D Art Showcase & Critiques
Excellent! Does it transform into Scrapper, and become the arm of Devastator?
Re: long-time no play
Reply by
Cody
·
Mar 2008
·
Home
›
The Q-Branch Quote game!
Hahahaha. Watched it again tonight! TRANSFORMERS! Jazz is hilarious.
Re: Sean's daily zbrushing.
Reply by
Keg
·
Sep 2005
·
Home
›
3D Art Showcase & Critiques
under transform is the option to use smooth. a major lifesaver.
Re: (MAYA) ktModelingToolSet
Reply by
onionhead_o
·
Jan 2023
·
Home
›
Technical Talk
VERSION 1.4 UPDATE /////NEW TOOLS///// Append Bridge, Bridge Ring, Edgeloop Deformer, Group Under Transform, Screenspace Pivot /////UI UPDATES///// Custom Shelf, Help files
Re: (Marmoset Toolbag 4.02) Geometry being moved when I import my model?
Reply by
EarthQuake
·
Nov 2022
·
Home
›
Marmoset
This may be a bug with reading the transforms from the file. Please send an email to support@marmoset.co with the file and a description of the problem if it happens again.
Re: [UDK] Dragon's Nest environment
Reply by
Santewi
·
Nov 2013
·
Home
›
3D Art Showcase & Critiques
Dot 0,0,1 (or normalmap) with 0,0,1 transformed to world space.
2 results
Re: Scaling faces
Reply by
CheeseOnToast
·
Jan 2012
·
Home
›
Technical Talk
Just use transform component. Easiest way to do this.
2 results
Re: Maya - pushing Normals
Reply by
passerby
·
Dec 2013
·
Home
›
Technical Talk
ya transform components tool, and use it on a vertex selection
4 results
Re: Reverse light vector emissive material help
Reply by
Gestalt
·
Jul 2012
·
Home
›
Unreal Engine
It's using vector transform, I'm guessing tangent to world.
2 results
>9305 results
1
2
3
4
5
6
7
…
931