srichards00: It already is a polygon object. That's the "<curveName>Mesh" in the outliner. By default I set it as un-selectable in the viewport so that it doesn't get in the way when you're tweaking the curve itself... however if you click the "Skip Mesh Selection" checkbox in the UI (or in the channel box of the curve)…
The screwed up mirroring is probably caused by a wonky pivot point. To fix it select an object that has a good pivot point (probably the body in this case) attach the problem mesh to it (not the other way around) detach the object from the body...pivot fixed. Or create a box and center it on 0,0,0, select box, attach…
Your link is broken. Give this a go, I wrote it for someone as a favour; #!/usr/bin/env pythonimport lximport os# Check if the scene has been saved.scene_changed = lx.eval1 ('query sceneservice scene.changed ? current')lx.eval ('dialog.setup saveOK')lx.eval ('dialog.title "Scene Unsaved"')lx.eval ('dialog.msg "The scene…
Here's some comments. [COLOR="Green"]--NOTHING WRONG WITH THIS LINE, EXCEPT IN MAXSCRIPT IF YOU HAVE AN ELSE CLAUSE YOU NEED TO USE "THEN" NOT "DO"[/COLOR]for obj in selection do[COLOR="Green"]--THE BRACKET DOESN'T NEED TO BE DOUBLE UP[/color] (([COLOR="Green"] --YOU DON'T DECLARE VARIABLES IN MAXSCRIPT OR END LINES WITH A…
It jumps? odd, I think these 3d programs are designed to pivot around a selected object or by the world space by default ... or most recent position ... so i think you need to select something and click on the option for recentering your viewport nav thing ... sorry this isnt very concise, its actually been a while since…
[ QUOTE ] Here's the shader that does shadow mapping. It does everything that the shaders on my site do and also shadow mapping. If you want transparency, choose that technique from the Techniques drop-down. HLSLnormal_map_specular_3lights_trans_lightmap.fx I hope this is what you wanted. Let me know how it goes and if you…
5.3 update : still unworkable but at least more of the crashes give you actionable information lod selection for landscape tiles is still garbage texture sizes for generated materials seem to be 8k regardless of what settings you select which leads to GPU memory crashes during the build (there are a couple of engine…
I fear that the tablet might be just as difficult as the mouse for you...UDK isn't really built with disability usability in mind, but there's a few things you might be able to try: -maybe use snapping to help you move objects in finer increments with the mouse? Likewise, you can manually type in movement values a lot to…
mLichy: Whoa, didnt you just start doing maxscript recently? Nice work so far, your way ahead of me :P Edit: Threw together something that would work on single or multiple verts/edges/faces. It moves the actual pivot to the selected components averaged location. Run "$.pivot = curObjPos" to go back to the previous pivot at…
I went ahead and did it anyway. I was curious, and I've actually had this problem crop up before. Assuming you can Mesh > Separate (then delete history) your model to separate all the individual pieces, and also assuming that each piece only has UV information inside one of the many UV Sets, the script below will work for…