Seems like it's too late.... Unless the person whose screen this comes from tells you then it's an impossible mystery. The logo is entirely obscured so there no way to ever know what it is. Even if by a 1 in a million chance you randomly downloaded and installed the very same program you still wouldn't know because the…
Originally created this character some 6 years ago as part of an art project back in my undergrad. I took some time to redraw him for my website. Not normally something I'd post, but I'm very happy with how he turned out. Someday I'd like to use him for something grander than just a website logo but... for now, he gets…
Hey guys sorry for the confusion, team logos ARE allowed. People were pointing out that it conflicted with our rules: The weapons can be team agnostic, but if you are submitting a weapon bundled with a helmet, it should match the style of the team the helmet is for. As an example: a Mason Knight’s Flail should not look…
finaly had some time again to work on this, the hood is almost fixed how it should be also moddeled the volkswagen logo :tongue: , i want to model the lights now but then i go in to much detail for the front while i didnt even start to model the back :joy: so thats maybe not the best decision so i will probably just begin…
I bought it like 2 months ago and my carpal tunnel old-man hands thank you! I just looked and it says "pro" so I guess i'm all set (updated to latest version... i hope) It is one of those things I wish I always had.... especially for logos and what not (though honestly I use Max for a ton of that stuff).
I think you're trying too hard with all the surfaces. You're clearly trying to make it 'not boring and standard' - and in that regard you're successful. But the shapes are overly busy, kind of clash with eachother, are not functional, and do not give off the mood of a laboratory. The grand foyer of a lab maybe, but not one…
I dig the lamp. There are a few funky edge loops in the inset parts, but you're getting a a lot of cool details in there. For the TV: If you're looking to push things a little further, you could break with the reference and change the coloring of some of the details on the front. The logo plate and knobs might look good as…
Pixel got you good, so I just toss a quick on at you: The background is a poor tile, and your logo has a bad tile. As an employer I wouldn't go any further because I've already seen enough. Never waste time on web site art. Let your content speak for itself. Keep your site clean and professional instead of geocities circa…
yeah the random hole in the wall is throwing it off for me too. add a pile of bricks in front of that hole and bust one of those large pipes through it. That would make the hole a little more believable to me. Just an idea... Coming along nicely ** Oh yeah maybe add some variation to those crates. Some painted logos,…
Cars often use mirrored UVs, with decals (floating transparent quads) to handle non-mirrored logos. Tangent-space normalmap would be the way to go, unless you have a shader that supports mirrored object-space maps. I'm gonna go way out on a limb here and say this is for a portfolio piece. :) Texture size would reasonably…