I've updated and now have the shader with a metal slot. Not updated the textures just yet. Colour space was set to Gamma (left image) and so I changed it to linear (Right image). Looks more washed out now, is that correct? Set camera to HDR, nothing changed but I guess that only happens when playing the game and am…
Looking back at the feet after Mark's comment, his left foot doesnt have an even stride. If you took your global control and translated him along the world, your feet are going to be sliding all over the place. The reason for this is that if you do a walk cycle where they are walking in place (rather than moving through…
I agree with Noors, there is no 'easy' way to do this. There will be a lot of work just getting in there and adjusting things. I'd use a quad mesh that is sub-divided to generate the driving surface, you can then add road cambers, crown, various radius curves etc. It's quite easy to visualise and tweak. Mapping later is…
Starting to block in a quest system - really fun to do this sort of thing, and something I have virtually no knowledge on. Doing this sort of work raises a lot more questions - like I mentioned earlier - and really is a big part of why I/We wanted to start something like this. Setting up little quests, figuring out "how"…
here is actually a concept which should't be to hard to script and something I am quite happy with (the idea) The base idea is around having just quads (similar to pTex), so you select one in your current model like where you want to have a detail, hole or whatever. In a script panel or interface you pick a prefab tile…
Hey there. I think you are on the right track. What strikes me from the original image is that each rock does feel like its placed with care , even though it's scrappy. The shadows all align to make a feeling of place and form in the mountain. The marks and edges of the rocks are hard and forced, like real rocks, in…
More people put quality art in WYAWO than in actual threads these days, and a lot of projects die out. There is amazing stuff there and is very friendly for people to post in... but it kind of ruins the magic of seeing a thread of someone's progress instead of post #45, post #172, post #233 in a single thread. Then again,…
uh, hollywood is complaining about smaller profits afaik. they blame it on p2p but i guess people have had enough of their professional milking of the same old s**t by now. 2-3 hour long games sound like a bad idea. a game is not comparable to a movie, different sort of entertainment. instead, a game should have replay…
The only real reason I am buying a book is because I find it easier to go on in a line of projects rather than jumping to random ones, I guess it is because I am so used to linear style learning. I also hate to pester people with minor things that I could learn easily on my own if I would just pony up the cash. The…
Rockstar North is searching for enthusiastic individuals to join our Gameplay team. As part of the team you will be directly involved in creating the end user experience, determining how player input translates to character control, how we go from discrete animations to a movement system that flows, how we bring the world…