a slight variation or how you simplify the geometry.... --********************************************************************************** fn make_cube_side tmesh fi f1verts f2verts matid smg =
( setface tmesh fi f1verts; setEdgeVis tmesh fi 1 true; setEdgeVis tmesh fi 2 true; setFaceMatID tmesh fi matid;…
@musashidan Prices increase on each update, only fair that you get the value of each progressive state, early buy supports me while developing but also gives you free updates, good all round. Prices will increase about $2.50 - $5.00 per update (major version releases) @goekbenjamin Thanks, Just need to finish off the…
Small Update - This is a small update that will probably transition into an update to the improvements I've made to the verticality of the map in the next day or two. I made a couple relatively simple snow shaders for the rocks I've made in order to place snow on the top-lying faces of the rock. Relatively simple, but I…
Hi polycounter and polycounteress, i made an little update of my scene :) I made the wall and a part of the lvl building, the handrail and an update of the lighting. I also adjust the textures of tiles. Here is the last update on UDK : https://dl.dropbox.com/u/7394495/WIP_tower_polycount/screen11.JPG…
I don't think it'll be cancelled but Max hasn't gotten anything but lip service in the form of meager updates in the last 4-5 years. For example, they finally added quad chamfer in the last update ... and it's not even as good as the script everyone's been using for years and years already. If it doesn't read as…
Not really a "real" update but I figured I should share this as well since I posted it over at Glen Southern's Sub Division Modeling board at request. I adjusted the ear placement I believe to be the final time. Last night's sleepy/sick tweaking left me with having them a lil' bit too high on the head still. Should be fine…
Update! Been doing a lot since the last update. I haven't really modeled too much more, but have been mostly texturing. I'm beginning to polish the central area and will probably stop this to start getting the farther sections up to the same level of completeness. I'm also including a truck, that I modeled in the last…
xD Lol thnx Jungsik been a while people , Sorry no Major Updates :P , Was Mostly Studying , Doodled Alot in School , not Much Face Anatomy tho but I kept focusing on other peoples features studying them then looking at my face and seeing the difference between me and older people , so today I applied a turbosmooth 1…
Took me while to find this dusty thread, sorry for the lack of updates all, busy busy. I wish I had more eye candy but I've been busy fixing up some models as well as getting the bot pathing / kismet shit sorted out. That is finally done (for the most part) and now its full tilt on the art, my goal is to be finished this…
I've resurrected an older model of mine and wanted to update it by moving the model into UE4 to avail of PBR. I also desired to use the model as a test case for learning the Substance Suite of tools. Since starting to update the model I've pretty much rebuilt the majority of it and have been adding additional details and…