I am not clear on the issue. Are you saying the detailed sculpt exist on higher after you removed it from the lower or are you saying that the problem persist on the lower subdivision after you remove it from the higher? In either case you will need to go back and erase it from each subdivision with the smooth brush.…
So, I'm trying to see how the metal reads under different lights. I think it reads like metal, right? I also removed some of the dents as I was told it looked like sh**. So I had to remove some of it >_< But I think the material itself seems good? I have to get back to the leather now. Give it some more love and I'm soon…
Samuraidragon The first thing I would change is having your art on the business card. The art dates the card. It may be great for GDC, but think about after GDC or when you create a new project that’s better. Think about making a graphic or symbol to represent yourself, which repeats on your website. Secondly, I’d remove…
[FONT="]Hey guys thanks for your replies. Im using 3ds max 9. In the scene I have x1 skylight and x1photometric light. The material is a standard blinn material. I dont know much about lighting so I have probably got it all wrong.[/FONT] [FONT="]However I have done a new render using the daylight system and this…
Sledgy said that's kind of a funeral for models being removed from the model bar, he and r13 apparently agree on the issue even hough it confuses the hell out of everybody else. I almost started a poll on the issue yesterday, how many polycounters think those reposts are fine/necessary vs. how many find them absolutely…
Thanks Vig. I am using Skin, but rigging is a whole new world for me. I've followed some tuts on it in the past but this is the first time I've worked on a character of my own and it's an absolute bitch to rig. Would you recommend CAT or Biped, both seem similar in the end but CAT seems quicker to set up, and also is there…
Reduce? do you mean remove? I have gotten wierd things, like disappearing verts or verts that stay put after you target weld then after awhile they appear as they should. When I make LODs in max to reduce edges I select my loop and hit crtl backspace to remove them since that doesn't mess up the uvs. I am working on a ogre…
YEAH SCARED!!! yeah I posted it in the "check out my new stick part deux" thread or whatever ... but it got passed by pretty quick by the loads of other sticks people are posting heh. I was also afraid to remove the art and stuff cause you really have to remove all of the decal to unscrew the metal panel. It wasn't too bad…
well i havent posted nething in a while cause i was busy ( and lazy) but ive picked it up again and ive tried to remove the "sloppy-ness" ne ideas how i can remove ne more "sloppy-ness"?? ( point out the parts( except for the arms ofcourse) ) p.s. i need a tut for max5 on modeling anime like hair ( dbz like spiky) and y…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…