Made a little bit of progress this weekend, not as much as I would have liked but any progress is good progress. I've made the high polys for the body, butt, and barrel area. Additionally I've redesigned the bolt area slightly so that it looks more functional. I've decided that it could work as a locking mechanism of some…
Also made this over the holidays for an in progress YouTube tutorial. We are thinking about ideas for legendary artifact books that you will be able to acquire.
Hi all, Just curious to whether anybody knows how to achieve something like this? Tom Looman has achieved pretty much exactly what i'm hoping to achieve but hasn't provided much means for replicating the effect. http://www.tomlooman.com/ue4-evolves-outline-post-effect/ Thanks
Here's some progress I have. I still need to make a detail pass, work on the props, and just keep at it. Most of the larger pieces will be taken into Zbrush and be sculpted on. @Micaki - That link has been extremely helpful, thanks again! Previous Progress: http://i.imgur.com/Ow8jUd3.jpg http://i.imgur.com/3I6RRf3.jpg…
Just found this thread and thought I'd post saying how great a post this is Kevin. As an artist who's just begun his journey nearly a year ago now it was very inspiring and it echoed some of the thoughts I've been having lately about my progression into Environment art. I've been a bit too focused on relying on tutorials…
on opengl.org there was a link to http://www.processing.org the language is for creating visual or audio effects it looks kinda neat what kind of small effects one can do without much code and it runs in the browser (java based)
Level artist is responsible for the graphical content of one or several basic game levels and must ensure that their work can be successfully integrated, taking the technological limits and artistic direction into account. Responsibilities: * Become familiar with game design documents so as to know the environments,…
Final Screenshots (see post on page 3) (Many of the image-link in this post are broken, have a look at my website for a complete breakdown of the scene) http://oskarselin.com/forest.html (original post) Project Overview Hello fellow polycount users! In this thread I will share my progress on a forest scene I’m currently…
Update #5 - Beta Submission - House of Visions - Cinematic Trailer - (Work in Progress) - Hello viewers, Here is my outdoor environment I am currently doing for university. It's work in progress but hopefully, I will be able to make more progress on it soon. https://vimeo.com/527802491 Thanks for viewing my short update,…
Well, I've been looking into some of the formatting things. Why does the post editor not look like the eventual post? * Vanilla has hard-coded the editor styling into the html, so I can't override it with CSS. Changing this will be expensive, but we might do it anyway. Pending. Can we change the editor to HTML mode, or to…