So sorry I didn't read this until now. I have a terrible habit of monitoring a thread for a few days and forgetting about it. Sometimes I figure things out slowly, but this one persists. The video you linked to was the one I arrived at too. I know he calls it smooth, but that's linear rotation - hardly smooth :s I've been…
I'm just now getting back into the swing of things on forums, so forgive me if i'm bad at this whole posting thing. But... I like the feedback these guys are giving... it's good stuff for the most part. Someone may have touched on this... and a lot may not agree with me. But i noticed you're mapping everything to one…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
I really like this and looking at the video reference I think its almost spot on. My opinion is that the lighting is correct.The toilet scene to me doesn't need to feel ominous or scary its the point of origin for the game to start it should feel normal, not out of the ordinary. There needs to be more decals of graffiti,…
I just played through the first part, pretty cool. I think multi-player would be really the only reason I would come back. That's not a slam on your single-player I just never get into anything I have to play alone. So I clicked on multi-player and waited for a game, not a big deal nothing came up because I'd rather play…
There may not be football because: A. The NFL opted out of the current CBA(collective bargaining agreement) B. They couldn't get a new deal worked out before the deadline, so the NFLPA(Player's association) decertified, and is suing the NFL for anti-trust or whatever - this is just a ploy to get better leverage when…
Yeah as Eric says, composition for gameplay/level design is quite different to cinematic composition or illustrative composition. Lighting can be a pretty important part of gameplay composition - especially if you are consistent with stuff. If you're in a room, the exit of the room should be immediately obvious, so that a…
so I've got a few new images for you guys as always any comments and suggestions are welcome also before I start I got a few nasty cuts in the lighting this is not how it actually is I just used tiledshot 4 in udk to make the screenshots. not sure why it chose to start acting up now to start out I've worked on the sewer a…
i operate under the assumption that the numbers are something like this: 10-20& of dota players browse the workshop regularly. 20-30% of those players ever vote one way or the other 70% of those players downvote things they don't care for, and only about 30% ever upvote the things they like. add to that the fact that most…
Even in multi-player it's all local. When you are hit by a monster, that info is sent to the other players you are playing with and they then see you hit by that monster. We aren't running closed servers. You start a game and you are the one hosting that game. When a monster swings and hits you it hits you locally. If the…