Well what I was thinking of doing is basically: User selects layers opens LayerCake with preview on Selected layers are dupe'd and merged User tests offset amounts which moves the newly merged layer Hit Offset and it deletes the merged layer and offsets the selected layers I think even if it merges "badly" it will still…
your hind legs look a little bit weird!! one hind leg should come a little bit b4 the other one but your hind legs come down at the same time which makes it look a little unnatural for me , the second tut Y_M posted really shows you how the hind legs suppose to come down :) other then that it looks awesome...... :D
Joopson, if I may ask (and sorry for derailing the thread), could you elaborate on how you feel that the modeling methods in Max and Maya are different ? I keep hearing people mentioning it, but I do not quite understand that statement. Of course if we are talking about overall object operations (like, the very unique and…
I usually merge small stuff together that share the same material/texture. Like If I have 3-4 little rocks, I will lay them on the grid in Maya in rows as a lowpoly row, highpoly row, and a cage row. Merge the rocks in each row together as one object. Then make sure all the rows have the same transform point. Make sure…
Dear Hazardous, How dare you? How DARE you? How dare you try and share the massive amounts of knowledge that you have gained on this particular subject (Including Lead work on the smash hit Rift and popular toy prints for Kingdom Death) with those less experienced. FOR FREE. Family run businesses, such as the Art…
So I corrected leg lengths. Apparently I was told that women with long legs are more appealing (even that women are usually shorter) I usually draw short legged women is a matter of choice, but for modelling maybe it would be a little weird. Example of my Widowmaker fanart with short legs: And here is the body and the face…
Her proportions are rather wonky, IMO. (and yes, I realize this is stylized) The knee should be a bit higher, and in general the legs a bit shorter. I would also expect a more consistent taper in the legs, right now the legs are mostly a normal thickness and then there are those tiny feet - make the small feet more natural…
Well the lower back legs are awful skinny compared to the front. Generally, wouldn't the back legs be the larger and more powerful ones? It looks like the sort of creature that would use them to launch itself. Also on the front legs the upper leg is smaller than the lower half. Doesn't seem practical. Overall I really like…
Hello, what kind of software do you recommend to make music as professional as this ? [ame=" https://www.youtube.com/watch?v=OPQ4qsmxyxY"]Mega Man Maverick Hunter X - 017 - Storm Eagle - YouTube[/ame] [ame="https://www.youtube.com/watch?v=9tbqn8bV_EM"]Mega Man Maverick Hunter X - 012 - Chill Penguin - YouTube[/ame] [ame="…
Thanks for the help everyone :) So regarding something you mentioned Fab_G; were the "strong mesh shading gradients" I'm assuming you are talking about the dark lines along the sides of the legs? I made a high poly detailed table then baked the details onto the low poly version, but maybe that was too much and is leaving…