Chris i fully understand your concerns! We are constantly trying to find the balance between support and development, the release of Megascans for instance have been in the works for many years has required a huge amount of work. We really don´t want you to fear that the tools will never be production ready, the fact that…
i was a bit sneeking around for a cheap cintiq alternative and ended up searching through the chinese Hanvon website. there i found two - umm lets say "interesting" things. ^^ first one: http://www.hwshuweiban.com/shuweibanchanpin/chuangyiyejiehuihua/2011/0923/92.html looks pretty the same as the dp 10.1 from Yiynova to me…
The VXGI branch is completely separate and doesn't even require the launcher (since it's built from source code), so it doesn't matter which version of ue4 you have I've done some tests in VXGI and I personally really like it, and as for the performance, I found changing the following console commands help tremendously…
Good to hear that!! Please could you say more? Becausemy movie is done and I have a very good quality output movie of 4.3 go for 20 min :D .... I tried to convert with SUPER, but output is bad, I didn't success to get a good quality movie. Black is not black and it create some pixel artifact, etc... Here are the parameters…
IMO, the main advantages of using tangent space: * Because the normal is relative to the face, Z always faces up. - That means normals with more precision when data is quantized, usually to 8bit per-axis. (128 vs 256 positive Z values.) - Z can be omitted and quickly derived on-the-fly without any extra info. - Storing…
I've searched some for myself and found these (other than autodesk learning channel) :smile: https://www.lynda.com/3ds-Max-tutorials/Character-Rigging-3ds-Max/166514-2.html https://www.lynda.com/3ds-Max-tutorials/Character-Animation-3ds-Max/92565-2.html…
You shouldn't care too much of topology at this stage , also my suggestion is to learn how to build everything yourself from scratch (using primitive - sphere or cube ) using progressively increasing levels of dynamesh (example: for basic shape of head , neck and shoulder using default zbrush sphere dynamesh with…
What node offsets the image? I can't quite make out the text in the image. I've got a normal map of a block pattern that is basically half a block off my diffuse. I made a block pattern greeble in Maya a few weeks ago and used it on a plain tiling stone tex, then today I decided to cut out pieces of stone from 14 different…
The way I've been using it is multiplying the final spec value by the frensel value then adding that to the diffuse * diffuse lighting. The fresnel value is usually extremely low (most non-metal surfaces are between 0.01 and 0.04 - metals can go up to about 0.5). This means that the specular result is strongest at glancing…
Hah I agree with the "just say what you're playing". The number one piece of advice I've heard over and over again when I was asking for interview advice is "DON'T LIE!!" Seriously. Trying to play mind games with the interviewer is I duno.. Just list what you like to play. If the interviewer likes the same games, you can…