http://www.gametrailers.com/viewnews.php?id=4283 Whether this comes to fruition or not... Personally, that news has made my heart sink. Why make a film of a game that felt like a bloody good film in the first place? I loved the film collateral, but gah... What's with this obsession.
loving it, only complaint is how few staff you get. i made by own movie, it took nearly four years to make, the production people were constantly wandering off from stress, but i finally got it made and it got panned
my .02's incoming. When working on items, they aren't already packed into the uv space before you move onto the next one? Since you are making packs. Why not keep them separated items separated & when you are ready to pack multiple items together in an atlas then also provide the atlas versions? or variations of atlas…
It looks to me like the foot was moved with "Affect pivot only" turned on in the Hierarchy tab. You could turn it back on and move the foot back, which actually repositions the toes, the leg and the IK pivots. They probably moved the toes back into position with either the same trick or in figure mode, so be ready to…
Hey guys, I've been working on this a bit over the last few weeks. It was for my senior capstone project but since the summer semester is ridiculously shorter than an actual semester I had to try and get out something relatively basic. There are quite a few things I know I want to work on that I came across when I was…
Hey everyone! Nfinite has recently expanded its 3D division by launching a new branch called Physicl, dedicated to 3D projects. We are currently looking for talented 3D Artists to join ongoing production work. You will work on creating and refining 3D scenes (sim-compatible exteriors and public spaces). Work is based on…
Here it is. It uses a Specular and Gloss channel, and supports transparency, emissive and AO channels additionally. The light position is not tied to the environment and has to be moved around manually through the shaders parameters for now. https://dl.dropboxusercontent.com/u/9804576/BlinnPhong.glsl
Its all about where you specifically use the move brush. I wouldnt worry about it. You can smooth that out flatten it or whatever. Your not going to be able to copy it perfectly and doing so would be contrary to learning.